Dungeon Crawl Stone Soup version 0.32-a0-2155-g8ac6e3977b (webtiles) character file. Game seed: 8598605372675986562 203 Gadrel the Shooter (level 5, -2/38 HPs) Began as a Demonspawn Shapeshifter on Aug 19, 2024. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:06:14 (2065 turns). Gadrel the Shooter(Demonspawn Shapeshifter) Turns: 2065, Time: 00:06:15 Health: -2/38 AC: 2 Str: 14 XL: 5 Next: 51% Magic: 5/5 EV: 9 Int: 11 God: Gold: 65 SH: 12 Dex: 14 Spells: 4/4 levels left rFire . . . b - +2 sling (drain) rCold . . . q - +0 kite shield rNeg . . . a - +0 animal skin rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... o - amulet of reflection Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: reflection @: beast-form A: beast (slay +2), demonic guardian 2, demonic touch 2 a: Begin Untransformation You were in a sewer. You were a hulking beast. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 135 gold pieces. You spent 70 gold pieces at shops. Inventory: Hand Weapons b - a +2 sling of draining (weapon) (You found it on level 1 of the Dungeon) f - a +2 whip of electrocution (You found it on level 1 of the Dungeon) l - a +2 short sword of venom (You took it off a kobold on level 1 of the Dungeon) r - a +4 vampiric dagger (You took it off a kobold on level 3 of the Dungeon) Missiles s - 17 stones Armour a - a +0 animal skin (worn) q - a +0 kite shield (worn) (You found it on level 2 of the Dungeon) Magical Staves p - a staff of alchemy (You found it on level 2 of the Dungeon) Jewellery e - an amulet of regeneration (You found it on level 1 of the Dungeon) o - an amulet of reflection (around neck) (You found it on level 2 of the Dungeon) Talismans c - a beast talisman (active) d - a flux talisman Scrolls g - a scroll of enchant armour {unknown} h - 2 scrolls of revelation i - a scroll of summoning {unknown} j - a scroll of amnesia {unknown} k - 2 scrolls of blinking {unknown} m - a scroll of brand weapon {unknown} n - a scroll of immolation {unknown} Potions N - 2 potions of heal wounds {@q2} P - 2 potions of lignification {!q} Skills: - Level 2.0 Fighting + Level 3.6 Ranged Weapons - Level 1.7 Dodging - Level 3.0 Unarmed Combat - Level 3.5 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 80% 1 Blink Tloc 0% N/A 90% 2 Call Imp Summ 0% N/A 90% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Kikubaaqudgha Shops: D:3 ! Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +2) A demonic guardian rushes to your aid. Your touch may inflict irresistible damage on your foes. Message History You shoot a sling bullet. The sling bullet hits the river rat. You kill the river rat! You start resting. You hear the rusting of a drain very nearby. You regained 2 hp, and now have 23/33 hp. You see here a river rat corpse. You start resting. Health restored: 33 You see here a ribbon worm corpse. You hear the brisk rusting of a drain. Found a glowing drain. There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! A bat comes into view. You shoot a sling bullet. The sling bullet misses the bat. You block the bat's attack. The bat barely misses you. You shoot a sling bullet. The sling bullet completely misses the bat. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You have reached level 5! Your demonic ancestry asserts itself... Your hands glow brighter with unholy energy. Health restored: 38; MP restored: 5 A brain worm comes into view. You see here a bat corpse. You shoot a sling bullet. The sling bullet hits the brain worm. The brain worm's bulging head throbs. Something gnaws on your mind! You feel your power leaking away. You take 6 damage, and have 32/38 hp. You now have 4/5 mp. You shoot a sling bullet. The sling bullet hits the brain worm. The brain worm's bulging head throbs. Something gnaws on your mind! You feel your power leaking away. You take 4 damage, and have 28/38 hp. You now have 3/5 mp. You shoot a sling bullet. The sling bullet hits the brain worm! You shoot a sling bullet. The sling bullet hits the brain worm. You drain the brain worm. You shoot a sling bullet. The sling bullet hits the brain worm. You shoot a sling bullet. The sling bullet hits the brain worm. You drain the brain worm. You kill the brain worm! Your Ranged Weapons skill increases to level 3! 2 bats come into view. Found a potion of haste. Found a gate leading back out of this place. Health restored: 38; MP restored: 5 You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You block the bat's attack. x2 You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. x2; You block the bat's attack. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! A crocodile comes into view. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. You drain the crocodile. You shoot a sling bullet. The sling bullet hits the crocodile. You shoot a sling bullet. The sling bullet closely misses the crocodile. You shoot a sling bullet. The sling bullet closely misses the crocodile. You block the crocodile's attack. You shoot a sling bullet. The sling bullet closely misses the crocodile. You block the crocodile's attack. x2 You shoot a sling bullet. The sling bullet hits the crocodile! The crocodile bites you. The crocodile drags you backwards! You take 5 damage, and have 33/38 hp. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile bites you! A demonic guardian appears! The crocodile drags you backwards! You take 9 damage, and have 24/38 hp. MASSIVE DAMAGE!! You shoot a sling bullet. The sling bullet hits the crocodile! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You take 16 damage, and have 8/38 hp. MASSIVE DAMAGE!! You shoot a sling bullet. The sling bullet misses the crocodile. You block the crocodile's attack. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile bites you! You die... ##.....## #.# #...≈...## #.# ...≈≈≈...#######†#### ∩.≈≈≈≈≈.....†.......# ...≈≈≈...#######.#### #...≈...## #.# ##.....## #!# ####### ###4### #..h..# #...l...# #.......# #.......# #.......# #..$[$..# ##$!$$$## ####### You could see a crocodile (drained, ally target) and a friendly rust devil (summoned). Vanquished Creatures A brain worm (Sewer) An orc priest (D:3) 3 river rats (D:3) 3 dart slugs (D:1) 2 ribbon worms (D:3) 2 orcs (D:3) 6 ball pythons 8 endoplasms 2 goblins 3 hobgoblins (D:1) 10 kobolds 7 quokkas 10 bats 4 frilled lizards 4 rats (D:1) 66 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:3) 1 creature vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Demonspawn Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 12 | D:1 | HP: 2/15 [quokka (5)] 205 | D:1 | Reached skill level 3 in Unarmed Combat 423 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 423 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 471 | D:1 | Reached skill level 2 in Fighting 529 | D:1 | Reached skill level 3 in Shapeshifting 620 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 620 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 1774 | D:3 | Reached skill level 1 in Ranged Weapons 1774 | D:3 | Gained mutation: A demonic guardian rushes to your aid. | [demonic ancestry] 1774 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/4 1794 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1846 | D:3 | Found Qige's Distillery. 1849 | D:3 | Bought a potion of heal wounds for 70 gold pieces 1853 | D:3 | Reached skill level 2 in Ranged Weapons 1985 | D:3 | Found a glowing drain. 1992 | Sewer | Entered a sewer 2010 | Sewer | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 2010 | Sewer | Reached XP level 5. HP: 38/38 MP: 5/5 2017 | Sewer | Reached skill level 3 in Ranged Weapons 2055 | Sewer | Noticed a crocodile 2063 | Sewer | HP: 8/38 [crocodile (3)] 2065 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_corners, minmay_hexomino_c4 D:2: layout_loops_ring, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_lined_corner, infiniplex_forest_clump_cross, infiniplex_forest_straight_3, infiniplex_forest_clump_medium, infiniplex_forest_lined_1, infiniplex_forest_straight_1, infiniplex_forest_diagonal D:3: layout_basic, lemuel_crystal_altar, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_catwalk_spiral, nicolae_overflow_crystal_walls, serial_shops, shop, lightli_sewer_entry_pipes Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Unarmed Combat | 3 | 3.0 Fighting | 2 | 2.0 Shapeshifting | 3 | 3.5 Ranged Weapons | 1 2 3 | 3.6 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 32 | || 32 Fire: Sling | 66 | 59 || 125 Use: Scroll | 1 | || 1 Armour: Animal skin | 23 | 11 || 34 Dodge: Dodged | 23 | 4 || 27 Block: Kite shield | 2 | 21 || 23 Reflection | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2133 | 2032 | 101 | 41 | 1468 | 4 | 533.2 | Dungeon | 2050 | 1949 | 101 | 41 | 1423 | 3 | 683.3 | Sewer | 83 | 83 | 0 | 0 | 45 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 952 daAuts D:2: 815 daAuts D:3: 282 daAuts Sewer: 83 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_corners, minmay_hexomino_c4 D:2: layout_loops_ring, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_lined_corner, infiniplex_forest_clump_cross, infiniplex_forest_straight_3, infiniplex_forest_clump_medium, infiniplex_forest_lined_1, infiniplex_forest_straight_1, infiniplex_forest_diagonal D:3: layout_basic, lemuel_crystal_altar, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_catwalk_spiral, nicolae_overflow_crystal_walls, serial_shops, shop, lightli_sewer_entry_pipes Sewer: sewer_big_baddie Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2133 | 2032 | 101 | 41 | 1468 | 4 | 533.2 | Dungeon | 2050 | 1949 | 101 | 41 | 1423 | 3 | 683.3 | Sewer | 83 | 83 | 0 | 0 | 45 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 952 daAuts D:2: 815 daAuts D:3: 282 daAuts Sewer: 83 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 72.5 Dungeon | 92.5 | 92.4 | 100.0 | N/A | 66.6 | 64.3 Sewer | 7.5 | 7.6 | 0.0 | N/A | 33.4 | 97.0 +-------+-------+-------+-------+-------+----------------------