Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17119551398891034303 35 Gadrel the Vexing (level 3, 0/27 HPs) Began as a Merfolk Hexslinger on Oct 18, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:05 (838 turns). Gadrel the Vexing (Merfolk Hexslinger) Turns: 838, Time: 00:02:06 Health: 0/27 AC: 2 Str: 8 XL: 3 Next: 33% Magic: 3/5 EV: 12 Int: 14 God: Gold: 14 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . f - +2 dagger (vamp) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -5), weak-willed, on berserk cooldown, slowed, very slow A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 sling f - a +2 vampiric dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles s - 22 stones Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} e - 2 scrolls of teleportation {unknown} Potions T - 2 potions of berserk rage {!q} Skills: + Level 1.8 Fighting - Level 2.0 Ranged Weapons - Level 3.0 Dodging + Level 1.4 Spellcasting + Level 3.2 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level J - Jinxbite Hex 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 21% 3 Dazzling Flash Hex/Fire 12% N/A 32% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 5% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Starburst Conj/Fire 1% 6d3 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal barely misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet hits the jackal. A giggling sprite leaps out and makes the jackal trip over its own paws. You kill the jackal! The jinxing sprites lose interest in you. The jackal closely misses you. The jackal bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You regained 5 hp, and now have 23/26 hp. You shoot a sling bullet. The sling bullet hits the jackal. The jackal barely misses you. The jackal closely misses you. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! You feel your willpower return. You now have 14 gold pieces (gained 4). You see here a jackal corpse. An adder comes into view. Health restored: 26; MP restored: 4 You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 2/4 mp. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. A giggling sprite leaps out and ties the adder's tail in a knot. You shoot a sling bullet. The sling bullet closely misses the adder. The adder closely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder closely misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet misses the adder. The adder seems less drained. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You take 2 damage, and have 24/26 hp. Unknown command. You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder bites you. x2 You are more poisoned. The adder poisons you! You take 5 damage, and have 19/26 hp. Okay, then. You shoot a sling bullet. The sling bullet closely misses the adder. You feel very sick. The adder barely misses you. You take 3 damage, and have 16/26 hp. You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. The adder bites you. x2 You are lethally poisoned! The adder poisons you! You take 7 damage, and have 9/26 hp. MASSIVE DAMAGE!! Unknown command. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! T - 2 potions of berserk rage You feel very sick. The adder closely misses you. You now have 11/39 hp. You are now empty-handed. You feel a strong urge to attack something. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 3 damage, and have 8/39 hp. You feel a sense of dread. f - a +2 vampiric dagger (weapon) * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 7/39 hp. You puncture the adder! You feel better. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 6/40 hp. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer berserk. You are exhausted. You feel yourself slow down. The jinxing sprites lose interest in you. The sprites lose interest in your situation. * * * LOW HITPOINT WARNING * * * You feel sick. You now have 2/27 hp. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! You die... .. ####.. #....... #. ###..... #...#.#.# #.###...###< ......#.## #..##.### #. #..#.....#### ###....# #. ............##.....## ## #..... #..#.###.# #..#####.......# #...@.###.###.###### #.###................ #....####.###.....### ####.# #.# #.###..# #.####†# #.# ... #......# #.# ## #####..###.#### ######..##.....# #...........#### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:2) A ball python (D:1) 2 bats (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Merfolk Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 178 | D:1 | Reached skill level 2 in Ranged Weapons 248 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 280 | D:1 | Reached skill level 3 in Dodging 319 | D:1 | Reached skill level 1 in Fire Magic 700 | D:1 | Learned a level 2 spell: Jinxbite 761 | D:2 | Reached XP level 3. HP: 23/26 MP: 1/4 832 | D:2 | HP: 8/39 [adder (3)] 837 | D:2 | HP: 2/27 [poisoned by an adder] 838 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_loops_ring, nicolae_figureground_pulse D:2: layout_rooms, basic_altar, kennysheep_generic_room_15 Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.0 Dodging | 3 | 3.0 Fire Magic | 1 | 1.0 Fighting | | 1.8 Spellcasting | | 1.4 Hexes | | 3.2 Action || total ---------------------------++------- Melee: Dagger || 1 Fire: Sling || 47 Cast: Jinxbite || 2 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 14 Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_loops_ring, nicolae_figureground_pulse D:2: layout_rooms, basic_altar, kennysheep_generic_room_15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 849 | 820 | 29 | 0 | 719 | 2 | 424.5 | Dungeon | 849 | 820 | 29 | 0 | 719 | 2 | 424.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 739 daAuts D:2: 109 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------