Dungeon Crawl Stone Soup version 0.33-a0-520-g0c05a917f8 (webtiles) character file. Game seed: 16654424436767488317 1 Gadrel the Shooter (level 1, -3/12 HPs) Began as a Kobold Hunter on Dec 4, 2024. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (90 turns). Gadrel the Shooter (Kobold Hunter) Turns: 90, Time: 00:00:06 Health: -3/12 AC: 3 Str: 8 XL: 1 Next: 22% Magic: 1/1 EV: 13 Int: 10 God: Gold: 21 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies e - a scroll of identify {unknown} Potions d - a potion of ambrosia {unknown} Skills: + Level 2.2 Fighting + Level 5.3 Ranged Weapons + Level 2.4 Dodging + Level 1.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Gadrel the Kobold Hunter. Everyone else who sought the Orb of Zot has failed. Will you be different? Found a staircase leading out of the dungeon. d - a sapphire potion You now have 17 gold pieces. You now have 21 gold pieces (gained 4). You see here 5 javelins. e - a scroll labelled WENAIM IJEUC You open the door. There is an open door here. A quokka comes into view. A quokka is nearby! You shoot an arrow. The arrow hits the quokka. You kill the quokka! You open the door. There is an open door here. A gnoll comes into view. It is wielding a +0 flail. You shoot an arrow. The arrow hits the gnoll. The gnoll shouts! You shoot an arrow. The arrow closely misses the gnoll. You shoot an arrow. The arrow hits the gnoll but does no damage. You shoot an arrow. The arrow hits the gnoll. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ##....# ..... ... #g# #@# #.# ####### ##'## #.....### ##...## ##.##...###)....## ##..####..##......## #<.## ##..#.......# #..# ##.##......+ ##.## #..#......# You could see a gnoll. Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Kobold Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 90 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_corners Action || total ---------------------------++------- Fire: Shortbow || 5 Armour: Leather armour || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 82 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 82 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 82 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 82 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------