Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 17021110714963434435 49 Galileo the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Mar 29, 2022. Slain by a scorpion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:08:51 (1698 turns). Galileo the Conjurer (Draconian Conjurer) Turns: 1698, Time: 00:08:53 Health: 0/26 AC: 7 Str: 15 XL: 3 Next: 53% Magic: 3/7 EV: 12 Int: 26 God: Gold: 80 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . h - +0 cloak rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn e - +6 ring of intelligence MPRegen 0.10/turn f - +6 ring of strength @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons b - a +0 rapier (weapon) Armour d - a +0 pair of boots (worn) h - a +0 cloak (worn) Jewellery e - a +6 ring of intelligence (left hand) f - a +6 ring of strength (right hand) Scrolls g - 2 scrolls of identify {unknown} Potions a - a potion of magic c - a potion of haste {unknown} Skills: + Level 2.5 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The scorpion is severely wounded. You feel sick. The scorpion misses you. The scorpion barely misses you. Magic courses through your body. You feel sick. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. You feel sick. The scorpion closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. You feel sick. You are no longer poisoned. The scorpion stings you but does no damage. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. The scorpion stings you. You die... .... ... #.... ..#.##.# .... . .... .. #### #... .. #..#.. ... #.. .. #..## ####.##.. .## #.## ........##...########... ......s................. .......@# #...###..# ........# #..##..# ........# #..>.## ........# ###.... .....>..### #...... #######...# ###.###.. ####.######...# #.. #...........### ### #........#### You could see a scorpion. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons 5 endoplasms 5 goblins (D:1) 6 hobgoblins 4 kobolds 6 bats A frilled lizard (D:1) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Galileo the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 361 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1014 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1316 | D:1 | Learned a level 2 spell: Searing Ray 1682 | D:2 | Noticed a scorpion 1698 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_corners, chequers_serial_rivers_micro_d, minmay_pentomino_x2 D:2: layout_rooms, shapermc_ecumenical_altar_ellora, nrook_loot_triangle Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.5 Stealth | | 1.7 Spellcasting | | 2.7 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 4 Tailslap || 3 Rapier || 14 Punch || 1 Cast: Magic Dart || 58 Searing Ray || 1 Use: Potion || 1 Armor: Skin || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1699 | 1660 | 39 | 170 | 1278 | 2 | 849.5 | Dungeon | 1699 | 1660 | 39 | 170 | 1278 | 2 | 849.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1390 daAuts D:2: 308 daAuts