Dungeon Crawl Stone Soup version 0.33-a0-296-g381ce9d8e6 (webtiles) character file. Game seed: 1015390528464656580 31 Gate88 the Apothecary (level 3, -2/24 HPs) Began as a Merfolk Wanderer on Nov 4, 2024. Slain by a kobold ... wielding a +2 dagger of venom (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:25 (1002 turns). Gate88 the Apothecary (Merfolk Wanderer) Turns: 1002, Time: 00:02:25 Health: -2/24 AC: 0 Str: 13 XL: 3 Next: 22% Magic: 0/4 EV: 11 Int: 13 God: Gold: 34 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . (no body armour) rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -19), enlightened, flying, very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 6 javelins (quivered) e - a curare-tipped dart {!f} g - 5 atropa-tipped darts Armour c - a +0 scale mail Scrolls d - 2 scrolls of teleportation {@r2} f - a scroll of torment {unknown} Potions h - a potion of enlightenment i - a potion of curing {unknown} Skills: - Level 3.0 Throwing - Level 1.3 Armour + Level 2.5 Dodging - Level 1.0 Spellcasting * Level 5.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a kobold, wielding a +2 dagger of venom (60% to hit) The sting misses the kobold. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +2 dagger of venom (60% to hit) The sting misses the kobold. The kobold hits you with a +2 dagger of venom. You are poisoned. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +2 dagger of venom (60% to hit) The sting misses the kobold. You feel very sick. The kobold hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +2 dagger of venom (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Okay, then. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold hits you with a +2 dagger of venom. You die... #.# #.....##.# #.# ##.......# #.# #.#.##### #.####.#+## #.........## ########.....## # .## ##.......## ... ..####.........####....# .....'.........'@K...... ..#.##.........###...... .##.###.......## ..... .##.# ##.....## ...# .##.# ##...## .## ....## ##'## # .....# #.# .###)# #.# .###.#####.####### You could see a kobold. Vanquished Creatures A gnoll (D:1) A ball python (D:1) 2 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 frilled lizards (D:1) A goblin (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gate88 the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Gate88 set off with the following items: a +0 club, 6 | javelins, a +0 scale mail, a scroll of teleportation {@r2}, | a curare-tipped dart {!f}; and the following spell | memorised: Sting; and the following spells available to | memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 193 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/3 847 | D:1 | Reached skill level 5 in Alchemy 847 | D:1 | Reached XP level 3. HP: 21/24 MP: 1/4 1002 | D:1 | HP: 2/24 [poisoned by a kobold] 1002 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_corners, serial_park_tiny_1, minmay_small_reverse_x Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.5 Alchemy | 5 | 5.2 Throwing | | 3.0 Armour | | 1.3 Spellcasting | | 1.0 Action || total ---------------------------++------- Melee: Club || 55 Cast: Sting || 20 Use: Potion || 1 Armour: Scale mail || 39 Skin || 17 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1018 | 1018 | 0 | 26 | 779 | 1 | 1018.0 | Dungeon | 1018 | 1018 | 0 | 26 | 779 | 1 | 1018.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1018 daAuts