Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file. Game seed: 15671127419513206165 111 Geeker2108 the Magician (level 5, -6/35 HPs) Began as a Djinni Conjurer on Apr 2, 2025. Mangled by a gnoll sergeant ... wielding a +3 trident of pain (14 damage) ... on level 3 of the Dungeon. The game lasted 00:02:55 (1924 turns). Geeker2108 the Magician (Djinni Conjurer) Turns: 1924, Time: 00:02:55 Health: -6/35 AC: 2 Str: 6 XL: 5 Next: 15% Gold: 63 EV: 16 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +2 short sword (protect) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . g - scarf {shadows} rCorr . (no gloves) SInv . (no amulet) Will ..... i - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons d - a +2 short sword of protection (weapon) Armour a - a +0 robe (worn) g - a scarf of shadows (worn) Jewellery f - an amulet of faith i - a +5 ring of evasion (worn) Scrolls b - a scroll of fear h - a scroll of enchant weapon {unknown} Potions c - a potion of mutation {unknown} e - a potion of magic {unknown} j - a potion of might {unknown} k - a potion of curing {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Kiss of Death Conj/Necr 88% 2d12 1% 1 f - Call Imp Summ 44% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is heavily wounded. The gnoll throws a throwing net. The throwing net closely misses you. A gnoll sergeant comes into view. It is wielding a +3 trident of pain. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll sergeant shouts! The gnoll hits you from afar with a +0 halberd. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 spear. You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'f'. You stop channelling your searing ray. You see here a throwing net. Your magical contamination has completely faded away. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +3 trident of pain! * * * LOW HITPOINT WARNING * * * The gnoll sergeant misses you. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +3 trident of pain! You die... .. ####.....#### ♣..)♣♣#.......... ..)))..(#.....####. ...!♣♣#............ j. #####........ ### #.####### #.# #.# ####.#####.# ####### #......@.j.# ......# ####)####### ....<.# #.# ###...# #.# #...# #.# #...# #.# ##...#### #.# #..>.##.## #.# #........# #.# You could see a gnoll sergeant. Vanquished Creatures An adder (D:2) 5 gnolls A dart slug (D:1) 2 ball pythons (D:1) 6 bats 3 endoplasms (D:1) 3 giant cockroaches 3 hobgoblins 5 jackals 3 quokkas A frilled lizard (D:2) 6 goblins 5 kobolds 2 rats (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Geeker2108 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Geeker2108 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | You are sucked into a shaft and drop 1 floor! 127 | D:2 | Reached XP level 2. HP: 17/21 MP: 0/0 275 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 275 | D:1 | Learned a level 1 spell: Kiss of Death 923 | D:1 | Reached XP level 4. HP: 29/31 MP: 0/0 1908 | D:3 | Noticed a gnoll sergeant 1911 | D:3 | Reached XP level 5. HP: 16/35 MP: 0/0 1911 | D:3 | Learned a level 2 spell: Call Imp 1924 | D:3 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic D:2: layout_basic D:3: layout_loops_ring, serial_shops, nicolae_shop_bimaterial_pillars, angelslayer_ecumenical_altar_broken_walls_simple, chequers_serial_rivers_room_a, nrook_mini_backslash, pf_guarded_unrand_woodcutter Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 34 || 102 Searing Ray | | 4 || 4 Use: Scroll | | 4 || 4 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1905 | 1883 | 22 | 0 | 1650 | 3 | 635.0 | Dungeon | 1905 | 1883 | 22 | 0 | 1650 | 3 | 635.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1057 daAuts D:2: 724 daAuts D:3: 122 daAuts