Dungeon Crawl Stone Soup version 0.33-a0-1343-gd632a87c15 (webtiles) character file. Game seed: 11041093469855968849 20 Geeker2108 the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Apr 10, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1301 turns). Geeker2108 the Magician (Djinni Conjurer) Turns: 1301, Time: 00:01:42 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 65 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - ring of wizardry Stlth ++ e - ring of wizardry HPRegen 0.24/turn %: wizardry (x2), infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying d - a ring of wizardry (worn) e - a ring of wizardry (worn) k - a ring of positive energy o - a +6 ring of dexterity Scrolls c - 2 scrolls of revelation {unknown} f - a scroll of vulnerability {unknown} g - a scroll of blinking {unknown} h - a scroll of torment {unknown} i - a scroll of poison {unknown} l - a scroll of fear {unknown} n - a scroll of enchant weapon {unknown} Potions j - a potion of enlightenment {unknown} m - 3 potions of resistance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 7% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 7% 4 e - Slow Hex 80% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund closely misses you. Unknown command. You stop channelling your searing ray. A kobold comes into view. It is wielding a +0 club. Found a stone staircase leading down. The kobold shouts! A hobgoblin comes into view. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. The hobgoblin is heavily wounded. Something hits you! You die... #.#.#......... #.#.#......... #.#.#......... ###.#.#.......?. #...{.....# #.#.#####.# #.#.# .# #.#.# .# #@#.# .. #g#.# .# #.#.# .# #.#># .. ... ..# ... #... You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) A hobgoblin (D:2) 3 jackals (D:2) A bat (D:1) 2 frilled lizards 4 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Geeker2108 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Geeker2108 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 449 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1200 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1200 | D:2 | Learned a level 1 spell: Slow 1282 | D:2 | Noticed Sigmund 1301 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_corners D:2: layout_basic, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 34 Searing Ray || 10 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1287 | 1250 | 37 | 0 | 1150 | 2 | 643.5 | Dungeon | 1287 | 1250 | 37 | 0 | 1150 | 2 | 643.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 975 daAuts D:2: 312 daAuts