Dungeon Crawl Stone Soup version 0.34-a0-30-g971400571d (webtiles) character file. Game seed: 10049837103813067849 85 Geeker2108 the Conjurer (level 4, -5/33 HPs) Began as a Draconian Conjurer on May 3, 2025. Slain by an ogre ... wielding a +0 giant club (19 damage) ... on level 3 of the Dungeon. The game lasted 00:04:12 (3014 turns). Geeker2108 the Conjurer (Draconian Conjurer) Turns: 3014, Time: 00:04:13 Health: -5/33 AC: 6 Str: 10 XL: 4 Next: 25% Magic: 0/8 EV: 11 Int: 20 God: Gold: 141 SH: 0 Dex: 9 Spells: 1/8 levels left rFire . . . b - +1 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . c - +0 pair of gloves rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons b - a +1 short sword (weapon) Armour c - a +0 pair of gloves (worn) Scrolls a - a scroll of identify d - 2 scrolls of poison Potions g - a potion of mutation {unknown} h - a potion of might {unknown} i - a potion of enlightenment {unknown} j - 2 potions of resistance {unknown} k - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting * Level 5.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 14% 1 Grave Claw Necr 4% 2d7 22% 2 Vampiric Draining Necr 2% 2d6 41% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre barely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the ogre. The ogre is severely wounded. You stop channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You hit the ogre but do no damage. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #######.###### #.# .........##.# ##.## ########.##.####...# #.##.##...#.. #########.##.##.#...# #.......)...)........ ##.........##.#...# ###....##.####.##.## #..@.#.........##... ###O#####.########## #.# #.# # #.# #.# # ..# #.# # ..# #.# .... ..# #### # ### You could see an ogre. Vanquished Creatures Terence (D:2) 4 dart slugs 3 ribbon worms An orc (D:3) 5 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) 5 jackals (D:1) 3 quokkas (D:1) 3 ball pythons 4 bats 12 goblins 3 kobolds (D:1) 4 rats (D:1) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Geeker2108 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 182 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 729 | D:1 | Reached XP level 3. HP: 23/26 MP: 4/6 738 | D:1 | Learned a level 2 spell: Searing Ray 1276 | D:2 | Noticed Terence 1286 | D:2 | Killed Terence 1287 | D:2 | Reached skill level 5 in Conjurations 1817 | D:2 | Reached XP level 4. HP: 28/33 MP: 1/8 2230 | D:3 | Learned a level 4 spell: Fulminant Prism 2445 | D:3 | Noticed an ogre 3014 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, minmay_misc_feat_plants D:2: layout_basic, dreamdust_princess_bridge, kennysheep_big_empty_room, uniq_terence D:3: layout_loops_ring, old_standard_altar, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_corner, aquarium_window_corridor_2, aquarium_view_2c, aquarium_balcony_3b, aquarium_pool_S, minmay_ogre_servants Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Short sword | 59 | 7 || 66 Tailslap | 8 | 1 || 9 Cast: Magic Dart | 67 | 16 || 83 Searing Ray | 5 | 9 || 14 Use: Scroll | 2 | 4 || 6 Potion | 1 | || 1 Armour: Skin | 58 | 4 || 62 Dodge: Dodged | 64 | 6 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3012 | 2959 | 53 | 142 | 2467 | 3 | 1004.0 | Dungeon | 3012 | 2959 | 53 | 142 | 2467 | 3 | 1004.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1219 daAuts D:1: 1002 daAuts D:3: 789 daAuts