Seeded DCSS version 0.28-a0-802-g09f76e8c00 (webtiles) character file. Game seed: 15936775930681355243 (custom seed) 3 Gelion the Cudgeller (level 1, 18/22 HPs) Began as an Ogre Gladiator on Nov 7, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (98 turns). Gelion the Cudgeller (Ogre Gladiator) Turns: 98, Time: 00:00:35 Health: 18/22 AC: 3 Str: 17 XL: 1 Next: 50% Magic: 1/1 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of acquirement Skills: + Level 2.8 Fighting * Level 2.8 Maces & Flails + Level 2.0 Throwing - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, Gelion the Ogre Gladiator. Game seed: 15936775930681355243 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A rat comes into view. Found a stone staircase leading down. The rat moves out of view. You barely miss the rat. The rat bites you. You hit the rat. The rat is heavily wounded. The rat bites you but does no damage. You barely miss the rat. The rat is heavily wounded. The rat bites you but does no damage. You thump the rat! You kill the rat! You start resting. HP restored. Found a scroll labelled RIYSE YRAPLIH. A hobgoblin and a kobold come into view. The hobgoblin shouts! The kobold shouts! The kobold hits you with a +0 dagger. You hit the kobold but do no damage. The kobold barely misses you. You barely miss the kobold. The kobold closely misses you. You closely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold barely misses you. x2 You hit the kobold. The kobold is heavily wounded. The kobold hits you with a +0 dagger. You sock the kobold! You kill the kobold! The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin hits you. You sock the hobgoblin! You kill the hobgoblin! You see here a +0 dagger. e - a scroll labelled RIYSE YRAPLIH This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.### #.... #...# #...# #...# #...# .# # #...# #.# #.##.######.@.# #.# #........)....# ######.# #..#.#####....# #...##.# # #....# #...##.# ###....####...##.##### ....................... ####................... .....#.####...######.# .....##.# #...# #.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Ogre Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 98 | D:1 | Identified a scroll of acquirement 98 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, serial_corexii_hall, corexii_hall_statues_deadend, corexii_hall_statues_l, hangedman_decor_growths, minmay_misc_feat_plants, nrook_mini_backslash, amethyst_killhole Action || total -------------------------++------- Melee: Flail || 13 Armor: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 101 | 84 | 17 | 32 | 0 | 1 | 101.0 | Dungeon | 101 | 84 | 17 | 32 | 0 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 101 daAuts