Dungeon Crawl Stone Soup version 0.29-a0-529-gfa20dd96a1 (webtiles) character file. Game seed: 13148381354478622408 31 Gelion the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on June 1, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:03:00 (917 turns). Gelion the Conjurer (Demonspawn Conjurer) Turns: 917, Time: 00:03:00 Health: 26/26 AC: 3 Str: 7 XL: 3 Next: 7% Magic: 2/6 EV: 12 Int: 24 God: Gold: 52 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . h - +1 hat {Int+3} rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn g - ring of wizardry MPRegen 0.20/turn j - ring of protection from cold @: no status effects A: spiny 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +1 hat of intelligence (worn) Jewellery g - a ring of wizardry (left hand) j - a ring of protection from cold (right hand) Scrolls d - a scroll of noise {unknown} e - 3 scrolls of teleportation {unknown} f - 2 scrolls of vulnerability {unknown} i - 2 scrolls of poison {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} Skills: + Level 1.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 1% 2 Dazzling Flash Conj/Hex 26% N/A 6% 3 Mephitic Cloud Conj/Pois/Air 10% N/A 8% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 17% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 17% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 52% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; 5 stones; a kobold corpse f - 2 scrolls labelled ABUPNI SEME (gained 1) An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 19, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #..... ..# #.# #..... ... #.# ###### #.# #.# #†#######.# #.#.......# #.#.####### #.#.# #@#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #...# There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 ball pythons (D:1) 3 bats 2 endoplasms (D:1) 5 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 2 kobolds 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 277 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 277 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 585 | D:1 | Found a faded altar of an unknown god. 619 | D:1 | Reached skill level 1 in Fighting 917 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 917 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 917 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic, shapermc_ecumenical_altar_gd, hex_large, roderic_serpentine_path D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 41 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 915 | 887 | 28 | 0 | 767 | 2 | 457.5 | Dungeon | 915 | 887 | 28 | 0 | 767 | 2 | 457.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 822 daAuts D:2: 93 daAuts