Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 12475640362900852859 (custom seed) 8 Gelion the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on June 2, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:59 (535 turns). Gelion the Conjurer (Demonspawn Conjurer) Turns: 535, Time: 00:02:00 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 19 God: Gold: 10 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons d - a +0 dagger of speed (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of flight {unknown} Skills: + Level 0.5 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Aim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! HP restored. Things that are here: a +0 dagger; 4 stones Found 29 stones. There is a shaft here. There is a shaft here. You now have 10 gold pieces. There is a stone staircase leading down here. A quokka and a jackal come into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.#.#.#.#...# #..##.#.##### ##...........######..##.#...... #.#.#.#.#.#.#.......†........†. ##..........)...#####.##........ ##.#.#.#.#.#.#.#.# #.#########. ................## #.# . ##..#.#.#.#.#.#.# #.# . ................######.# # ####.#.#.#.#.#..@..†...#.# ................#####...... #.....#.#.#.#..>.....÷..... #..........(.#.######...... #............#.# .r.# .........#.#(#.# h# ##########.#.#.# # ...........#.#.# ############.#.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 535 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 535 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 535 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, chequers_serial_rivers_micro_a, minivault_14, chequers_decorated_corner, kennysheep_decorative_pillar, corexii_hall_statues_deadend, hex_medium, nicolae_figureground_sparkle Action || total -------------------------++------- Cast: Magic Dart || 17 Armor: Robe || 1 Dodge: Dodged || 3