Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 11 (custom seed) 63 Gelion the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Aug 19, 2022. Slain by a river rat (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:16 (2238 turns). Gelion the Conjurer (Demonspawn Conjurer) Turns: 2238, Time: 00:05:16 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 89% Magic: 0/6 EV: 12 Int: 21 God: Gold: 85 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . c - +2 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: powered by death 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons c - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Potions b - 3 potions of brilliance d - 2 potions of mutation f - a potion of attraction g - 2 potions of lignification Skills: + Level 2.4 Dodging - Level 1.8 Stealth + Level 2.6 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Blink Tloc 4% N/A 22% 2 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Manifold Assault Tloc 2% N/A 98% 5 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Your movements are slightly less encumbered by armour. (ER -2) Message History Without enough magic to sustain it, your searing ray dissipates. You hit the river rat but do no damage. The river rat barely misses you. You closely miss the river rat. The river rat bites you! You closely miss the river rat. The river rat barely misses you. You hit the river rat. The river rat is lightly wounded. The river rat barely misses you. You hit the river rat. The river rat is moderately wounded. The river rat barely misses you. You hit the river rat but do no damage. The river rat is moderately wounded. The river rat barely misses you. You hit the river rat. The river rat is heavily wounded. The river rat bites you! You hit the river rat but do no damage. The river rat is heavily wounded. The river rat barely misses you. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat bites you but does no damage. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * You feel better. The river rat bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat is almost dead. The river rat closely misses you. You hit the river rat but do no damage. The river rat is almost dead. The river rat bites you. You die... ##<####### #......... #...###### #...# ### #...# #... #...###.... ##......... #.......... #..@#.####### #.##r###≈≈≈≈∩ #. #....†r≈≈≈ ...........≈≈≈≈ .......##...≈≈≈ ###.#### #..... #? .#### # # You could see a river rat. Vanquished Creatures An adder (D:2) A worm (D:2) 5 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins 4 jackals A quokka (D:1) 6 ball pythons 8 bats A frilled lizard (D:2) 5 kobolds A rat (D:3) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 262 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 262 | D:1 | Reached XP level 2. HP: 9/19 MP: 3/5 434 | D:1 | Learned a level 2 spell: Searing Ray 807 | D:1 | Found a faded altar of an unknown god. 1206 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1206 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 2213 | D:3 | Found a glowing drain. 2238 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, basic_ecumenical_altar D:2: layout_basic D:3: layout_loops_ring, minitemple, portal_sewer_entry_b, lemuel_old_faithful Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.4 Stealth | | 1.8 Spellcasting | | 2.6 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Dagger || 30 Cast: Magic Dart || 86 Searing Ray || 1 Use: Scroll || 6 Potion || 1 Armor: Robe || 9 Dodge: Dodged || 19