Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 11 (custom seed) 72 Gelion the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on Sept 11, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:05:09 (2179 turns). Gelion the Conjurer (Demonspawn Conjurer) Turns: 2179, Time: 00:05:09 Health: 32/32 AC: 2 Str: 7 XL: 4 Next: 7% Magic: 4/8 EV: 12 Int: 21 God: Gold: 76 SH: 0 Dex: 12 Spells: 4/9 levels left rFire . . . SeeInvis . c - +1 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: powered by death 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons c - a +1 dagger of electrocution (weapon) d - a +0 whip Armour a - a +0 robe (worn) Scrolls e - 5 scrolls of identify {unknown} j - a scroll of enchant weapon {unknown} Potions b - 3 potions of brilliance {unknown} f - 2 potions of mutation {unknown} g - a potion of attraction {unknown} h - a potion of lignification {unknown} i - a potion of curing {unknown} Skills: + Level 1.5 Fighting + Level 0.1 Maces & Flails - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.2 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Blink Tloc 6% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Manifold Assault Tloc 3% N/A 98% 5 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Your movements are slightly less encumbered by armour. (ER -2) Message History You kill the giant cockroach! You start resting. Magic restored. A river rat comes into view. Found a glowing drain. You hear the slow rusting of a drain very nearby. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (asleep, 100% to hit) The magic dart hits the river rat. The river rat is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (lightly wounded, 100% to hit) The magic dart hits the river rat! The river rat is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat. You kill the river rat! You have reached level 4! You feel agile. You enter the shallow water. Moving in this stuff is going to be slow. There is a glowing drain here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #!......... #...###### #...# #### #...# #...# #...###..... ##$.......... #............ #...#.######## #.##.###≈≈≈≈@# ##.##....≈≈≈≈≈# ...........≈≈≈≈# .......##...≈≈≈# ###.######.....# #? #.##### # #.# ..# #### There were no monsters in sight! Vanquished Creatures An adder (D:2) A river rat (D:3) A worm (D:2) 5 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins 4 jackals A quokka (D:1) 6 ball pythons 8 bats A frilled lizard (D:2) 5 kobolds A rat (D:3) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 231 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 231 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 478 | D:1 | Found a faded altar of an unknown god. 712 | D:1 | Reached skill level 1 in Fighting 984 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 984 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/7 1770 | D:2 | Learned a level 2 spell: Searing Ray 1773 | D:2 | Learned a level 2 spell: Blink 2167 | D:3 | Found a glowing drain. 2172 | D:3 | Reached XP level 4. HP: 32/32 MP: 3/8 2179 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, basic_ecumenical_altar D:2: layout_basic D:3: layout_loops_ring, minitemple, portal_sewer_entry_b, lemuel_old_faithful Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Spellcasting | 3 | 3.2 Maces & Flails | | 0.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Unarmed | 1 | || 1 Cast: Magic Dart | 91 | || 91 Armor: Robe | 2 | || 2 Dodge: Dodged | 5 | || 5