Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 11 (custom seed) 87 Gelion the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on Sept 11, 2022. Quit the game on level 4 of the Dungeon. The game lasted 00:04:42 (1809 turns). Gelion the Conjurer (Demonspawn Conjurer) Turns: 1809, Time: 00:04:42 Health: 32/32 AC: 2 Str: 8 XL: 4 Next: 28% Magic: 0/8 EV: 12 Int: 21 God: Gold: 70 SH: 0 Dex: 11 Spells: 4/9 levels left rFire . . . SeeInvis . c - +1 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 3.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: powered by death 1, sturdy frame 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +1 dagger of electrocution (weapon) d - a +0 whip Armour a - a +0 robe (worn) Scrolls f - 5 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} Potions b - 2 potions of brilliance {unknown} e - 2 potions of mutation {unknown} g - a potion of attraction {unknown} i - a potion of lignification {unknown} Skills: + Level 1.5 Fighting + Level 1.1 Maces & Flails - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.1 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Blink Tloc 6% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Manifold Assault Tloc 3% N/A 98% 5 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Your movements are slightly less encumbered by armour. (ER -2) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. Your Maces & Flails skill increases to level 1! Your Spellcasting skill increases to level 3! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#@# ...#####.#.# .........#)# .........#)# ....####.#)# ... #.#.###.### . #.......... ###.###.### .... There were no monsters in sight! Vanquished Creatures 4 gnolls (D:4) A worm (D:2) 5 endoplasms 2 giant cockroaches (D:2) 4 goblins 3 hobgoblins 4 jackals A quokka (D:1) 5 ball pythons 7 bats A frilled lizard (D:2) 4 kobolds (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 481 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 481 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 869 | D:1 | Found a faded altar of an unknown god. 1169 | D:2 | Reached skill level 1 in Fighting 1174 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1174 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1574 | D:2 | Learned a level 2 spell: Searing Ray 1577 | D:2 | Learned a level 2 spell: Blink 1786 | D:2 | You fall into a shaft and drop 2 floors! 1807 | D:4 | Reached skill level 1 in Maces & Flails 1809 | D:4 | Reached XP level 4. HP: 32/32 MP: 0/8 1809 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, basic_ecumenical_altar D:2: layout_basic D:4: layout_basic, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Maces & Flails | 1 | 1.1 Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 3 | || 3 Cast: Magic Dart | 78 | || 78 Searing Ray | 2 | || 2 Armor: Robe | 2 | || 2 Dodge: Dodged | 13 | || 13