Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 11 (custom seed) 96 Gelion the Conjurer (level 4, -2/32 HPs) Began as a Demonspawn Conjurer on Sept 14, 2022. Slain by a river rat (5 damage) ... in a sewer. The game lasted 00:04:30 (2478 turns). Gelion the Conjurer (Demonspawn Conjurer) Turns: 2478, Time: 00:04:31 Health: -2/32 AC: 2 Str: 7 XL: 4 Next: 41% Magic: 1/8 EV: 12 Int: 22 God: Gold: 76 SH: 0 Dex: 11 Spells: 4/9 levels left rFire . . . SeeInvis . c - +1 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: very slow A: powered by death 1, sturdy frame 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 76 gold pieces. Inventory: Hand Weapons c - a +1 dagger of electrocution (weapon) d - a +0 whip Armour a - a +0 robe (worn) Scrolls e - 5 scrolls of identify {unknown} j - a scroll of enchant weapon {unknown} Potions b - 3 potions of brilliance {unknown} f - 2 potions of mutation {unknown} g - a potion of attraction {unknown} h - a potion of lignification {unknown} i - a potion of curing {unknown} Skills: + Level 1.5 Fighting + Level 1.1 Maces & Flails - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.2 Spellcasting + Level 4.4 Conjurations + Level 0.2 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Blink Tloc 8% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Manifold Assault Tloc 4% N/A 97% 5 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Your movements are slightly less encumbered by armour. (ER -2) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (lightly wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is lightly wounded. The river rat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (100% to hit) The magic dart hits the river rat but does no damage. The river rat bites you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. The river rat completely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The river rat bites you but does no damage. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you but does no damage. The river rat bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (100% to hit) The magic dart hits the river rat but does no damage. The river rat closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The river rat barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The river rat bites you. You die... ####################### ≈≈≈≈≈≈≈≈≈.≈.≈..≈....≈∩# ≈.≈≈≈≈≈≈≈.≈..≈.r@≈...∩# ####################### You could see a river rat. Vanquished Creatures An adder (D:2) 3 river rats A worm (D:2) 5 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins 4 jackals A quokka (D:1) 6 ball pythons 8 bats 3 frilled lizards 5 kobolds 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 458 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 458 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 734 | D:1 | Found a faded altar of an unknown god. 1160 | D:2 | Reached skill level 1 in Fighting 1313 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1313 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/7 2269 | D:3 | Reached skill level 1 in Maces & Flails 2305 | D:3 | Found a glowing drain. 2311 | D:3 | Reached XP level 4. HP: 32/32 MP: 2/8 2314 | D:3 | Learned a level 2 spell: Searing Ray 2324 | D:3 | Learned a level 2 spell: Blink 2325 | Sewer | Entered a sewer 2449 | Sewer | HP: 1/32 [river rat (4)] 2465 | Sewer | HP: 1/32 [river rat (1)] 2478 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, basic_ecumenical_altar D:2: layout_basic D:3: layout_loops_ring, minitemple, portal_sewer_entry_b, lemuel_old_faithful Sewer: sewer_co_cracked_pipes Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Spellcasting | 3 | 3.2 Maces & Flails | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.4 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Dagger | 10 | 23 || 33 Punch | | 1 || 1 Cast: Magic Dart | 97 | 10 || 107 Searing Ray | | 2 || 2 Armor: Robe | 5 | 8 || 13 Dodge: Dodged | 20 | 18 || 38