Seeded DCSS version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 18334199546629406935 (custom seed) 27 Gelion the Conjurer (level 2, 0/21 HPs) Began as a Demonspawn Conjurer on Dec 11, 2022. Slain by a gnoll ... wielding a +4 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1593 turns). Gelion the Conjurer (Demonspawn Conjurer) Turns: 1593, Time: 00:02:40 Health: 0/21 AC: 4 Str: 13 XL: 2 Next: 93% Magic: 1/5 EV: 12 Int: 19 God: Gold: 37 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . k - +4 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn f - +6 ring of strength MPRegen 0.09/turn (no ring) @: no status effects A: rugged brown scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons k - a +4 whip (weapon) Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery f - a +6 ring of strength (left hand) m - a ring of flight Scrolls d - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} l - a scroll of teleportation {unknown} n - a scroll of magic mapping {unknown} o - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of curing {unknown} g - a potion of haste {unknown} h - a potion of might {unknown} i - a potion of attraction {unknown} Skills: + Level 1.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Confusing Touch Hex 2% N/A 45% 3 Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Message History The gnoll is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 halberd. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 flail! Ouch! That really hurt! You hit the gnoll. You kill the gnoll! Your Fighting skill increases to level 1! You hit the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you with a +4 flail of protection! You die... #.######## #.#......# #.#......# ##### #.#...>..# #...# #.#......# #...#######.#......#### +...+.........>.......# #...#####.#.##+######.## #........g.g...g@.###..# #....############...##.# ...### ###..#.## ..## ##....# .## ##.#.# .# #...# ## ##..# #..# #..# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 3 kobolds (D:1) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 431 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 431 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/5 785 | D:1 | Learned a level 2 spell: Searing Ray 836 | D:1 | You fall into a shaft and drop 1 floor! 1593 | D:2 | Reached skill level 1 in Fighting 1593 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring, st_stairs_7 D:2: layout_basic, minmay_large_rounded_square Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 11 Whip || 3 Cast: Magic Dart || 32 Searing Ray || 1 Armor: Robe || 3 Dodge: Dodged || 14