Seeded DCSS version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 18334199546629406935 (custom seed) 28 Gelion the Conjurer (level 2, -1/21 HPs) Began as a Demonspawn Conjurer on Dec 12, 2022. Slain by a gnoll ... wielding a +4 flail of protection (14 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (1675 turns). Gelion the Conjurer (Demonspawn Conjurer) Turns: 1675, Time: 00:03:35 Health: -1/21 AC: 4 Str: 13 XL: 2 Next: 96% Magic: 0/5 EV: 12 Int: 19 God: Gold: 37 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . h - +4 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . i - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn f - +6 ring of strength MPRegen 0.09/turn m - ring of flight @: flying A: rugged brown scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons h - a +4 whip (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery f - a +6 ring of strength (left hand) m - a ring of flight (right hand) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} k - 2 scrolls of teleportation {unknown} n - a scroll of magic mapping {unknown} o - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of curing {unknown} g - a potion of haste j - a potion of attraction {unknown} l - 2 potions of might {unknown} Skills: + Level 1.0 Fighting + Level 0.5 Maces & Flails - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Confusing Touch Hex 2% N/A 45% 3 Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Message History Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! A gnoll comes into view. It is wielding a +4 flail of protection. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +4 flail of protection and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The gnoll drinks a potion. The gnoll seems to speed up. There is an escape hatch in the ceiling here. There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 flail of protection and wearing a +0 robe (lightly wounded, fast, 81% to hit) The searing ray hits the gnoll but does no damage. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. x2 The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +4 flail of protection! x2 Ouch! That really hurt! You die... # # # g. ..######### # .. #.#.......# # ... #.#.......# ##### # †..#.#.......# #...# # #.#.#.......#########...####### ##....'.......'g@.....+...+...... #...#'#.......#####...#...#####.# #......<....# #...#.......... #)...######## #...#....###### #....# #......### #....# #.....## ##...# ####.## ##### #..# #.## You could see a gnoll (fast). Vanquished Creatures 3 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 5 ball pythons 4 bats 4 kobolds 7 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 614 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 614 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 853 | D:1 | Learned a level 2 spell: Searing Ray 1432 | D:2 | Reached skill level 1 in Fighting 1675 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring, st_stairs_7 D:2: layout_basic, minmay_large_rounded_square Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Maces & Flails | | 0.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 11 Whip || 4 Cast: Magic Dart || 51 Searing Ray || 1 Armor: Robe || 5 Dodge: Dodged || 20