Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 6536406994649186872 (custom seed) 79 Gelion the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on Apr 4, 2023. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (1712 turns). Gelion the Conjurer (Deep Elf Conjurer) Turns: 1712, Time: 00:04:18 Health: -2/25 AC: 2 Str: 4 XL: 4 Next: 17% Magic: 4/11 EV: 10 Int: 25 God: Gold: 57 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . SeeInvis . d - +1 dagger (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: grasped by roots, constricted A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons d - a +1 dagger of freezing (weapon) Armour a - a +0 robe (worn) Wands j - a wand of mindburst (14) Scrolls c - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of resistance {unknown} f - a potion of cancellation {unknown} g - 2 potions of curing {unknown} h - a potion of haste {unknown} Skills: + Level 1.0 Fighting + Level 3.4 Dodging - Level 3.0 Stealth + Level 3.9 Spellcasting * Level 4.9 Conjurations + Level 0.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *( Annotations: D:2 Terence Message History The magic dart hits Terence but does no damage. The grasping roots constrict you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail of cold resistance and carrying a wand of roots (7) (100% to hit) The magic dart hits Terence. Terence is lightly wounded. The grasping roots constrict you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail of cold resistance and carrying a wand of roots (7) (lightly wounded, 85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The grasping roots constrict you. The grasping roots release their grip on you. The searing ray hits Terence. Terence is heavily wounded. Terence zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray misses Terence. You finish channelling your searing ray. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. You die... #.........# #........ #.######### #........ #.# #....[... #.# #.####### #.# #.# #.# #.# #.# #.# #.# ##### #@# #.# #...# #@# #.#####.#.######.# #.......#.......†# #######.########## ### You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 7 goblins (D:1) 5 hobgoblins (D:1) 3 jackals (D:1) 4 kobolds 2 quokkas (D:1) 3 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards (D:2) 7 rats A spectral kobold (D:2) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 646 | D:1 | Found Byog's Assorted Antiques. 724 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1077 | D:1 | Found Kowkofi's Weapon Shoppe. 1442 | D:2 | Found a faded altar of an unknown god. 1490 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1550 | D:2 | Reached skill level 1 in Fighting 1553 | D:2 | Learned a level 2 spell: Searing Ray 1558 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1696 | D:2 | Noticed Terence 1712 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_loops_ring, serial_shops, shop, shop, minmay_tromino_v4_c D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple, minmay_misc_feat_enclosed, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.4 Fighting | 1 | 1.0 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 88 | 13 || 101 Searing Ray | | 1 || 1 Armor: Robe | | 1 || 1 Dodge: Dodged | 10 | 3 || 13