Dungeon Crawl Stone Soup version 0.31-a0-277-g31ea1f65cc (webtiles) character file. Game seed: 16542416429366127317 63 Gelion the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on July 15, 2023. Slain by an ogre ... wielding a +0 giant spiked club (24 damage) ... on level 3 of the Dungeon. The game lasted 00:03:44 (2110 turns). Gelion the Conjurer (Deep Elf Conjurer) Turns: 2110, Time: 00:03:45 Health: -4/20 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 4/10 EV: 13 Int: 24 God: Gold: 119 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Missiles i - 2 javelins Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of blinking {unknown} f - a scroll of fog {unknown} h - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of might {unknown} g - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 11% 1 Dazzling Flash Conj/Hex 32% N/A 11% 3 Hailstorm Conj/Ice 16% 3d6 11% 3 Frozen Ramparts Ice 8% 1d2 30% 3 Tukima's Dance Hex 4% N/A 30% 3 Fulminant Prism Conj/Hex 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Passage of Golubria Tloc 4% N/A 71% 4 Yara's Violent Unravell Hex/Tmut 2% 3d3 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You now have 119 gold pieces (gained 9). Found a scale mail. Things that are here: a +0 dagger; an orc corpse c - 3 scrolls labelled JYLAJE MUCU (gained 1) An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #..........# #### #..........# #..####..........## # #[..........|...... ####.##.##............## ...........)............ ####.##.##..)########### #......###...# #......@.#...# #......#O#...# #......#.#...# ........#.##### ..#######.# . .# .# .. You could see an ogre. Vanquished Creatures 2 worms (D:2) 5 dart slugs An orc (D:3) 5 ball pythons 7 bats 4 endoplasms 3 goblins 5 hobgoblins A quokka (D:1) 4 frilled lizards 5 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 501 | D:1 | Found Senkuxtenuu's Jewellery Shop. 708 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/9 747 | D:1 | Learned a level 2 spell: Searing Ray 1319 | D:2 | Reached skill level 5 in Conjurations 1444 | D:2 | Reached skill level 1 in Fighting 2105 | D:3 | Noticed an ogre 2110 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_cross, serial_shops, nicolae_shop_stone D:2: layout_loops_ring, kennysheep_generic_room_8 D:3: layout_basic, nicolae_overflow_hidden_temple, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Conjurations | 5 | 5.1 Fighting | 1 | 1.1 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 94 Searing Ray || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2109 | 2045 | 64 | 0 | 1871 | 3 | 703.0 | Dungeon | 2109 | 2045 | 64 | 0 | 1871 | 3 | 703.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1072 daAuts D:2: 941 daAuts D:3: 95 daAuts