Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 14104433458918477102 73 GetTheOrb the Conjurer (level 4, 0/30 HPs) Began as a Merfolk Conjurer on Mar 21, 2022. Slain by Terence ... wielding a +3 short sword of venom (8 damage) ... on level 2 of the Dungeon. The game lasted 00:09:32 (2268 turns). GetTheOrb the Conjurer (Merfolk Conjurer) Turns: 2268, Time: 00:09:33 Health: 0/30 AC: 2 Str: 7 XL: 4 Next: 27% Magic: 2/7 EV: 12 Int: 19 God: Gold: 60 SH: 0 Dex: 12 Spells: 4/7 levels left rFire x . . SeeInvis . b - +0 mace rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn f - ring of ice MPRegen 0.10/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Missiles l - 23 stones Armour a - a +0 robe (worn) k - a +0 chain mail Magical Staves i - a staff of earth Jewellery f - a ring of ice (left hand) Scrolls d - a scroll of noise {unknown} h - a scroll of holy word {unknown} j - a scroll of identify {unknown} m - 3 scrolls of immolation {unknown} Potions c - a potion of magic {unknown} e - a potion of curing g - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 1.2 Maces & Flails + Level 3.0 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History This spell is potentially lethal to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x2 Terence closely misses you. You continue memorising. Terence hits you with a +3 short sword of venom! Your memorisation is interrupted. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 short sword of venom and wearing a +0 chain mail (84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +3 short sword of venom. You are poisoned. The searing ray hits Terence but does no damage. You feel sick. Terence says, "Time to say good-bye..." Terence closely misses you. The searing ray hits Terence. Terence is lightly wounded. You feel sick. Terence hits you with a +3 short sword of venom. You are more poisoned. The searing ray hits Terence. Terence is lightly wounded. You finish channelling your searing ray. You feel very sick. Terence barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. Terence closely misses you. It was a potion of curing. You feel better. Terence hits you with a +3 short sword of venom! * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is moderately wounded. Terence barely misses you. Terence hits you with a +3 short sword of venom! You die... #.....## #†####......... ##.##..# #...†.......... #.. ##.# ###.....J...##. ###. #.# #.....)...# ###.#.## #.......<... #......####### #..........## #.....#.......###.###...#### #..........###..##.###.#..# #.......##.####@@...# .##.# #....... #.....###..##..#. ##.........###..##........ #...... ..# ##...>###.#<. ..♣♣♣♣♣♣..######...# ..# .♣ ♣......###..##...#... ..#.....>##..##..## .....#...#........# ####...............@ You could see Terence. Vanquished Creatures An adder (D:2) An adder skeleton (D:2) A worm (D:2) 7 dart slugs 3 bats A giant cockroach (D:1) 6 goblins 4 hobgoblins 4 jackals (D:1) 5 kobolds A quokka (D:2) 6 ball pythons 2 frilled lizards (D:2) 2 rats 44 creatures vanquished. Vanquished Creatures (others) 10 plants (D:2) 10 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GetTheOrb the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 82 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 306 | D:1 | Learned a level 2 spell: Searing Ray 812 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1662 | D:2 | Noticed Terence 1865 | D:2 | Reached skill level 1 in Maces & Flails 2015 | D:2 | Reached XP level 4. HP: 27/30 MP: 0/7 2143 | D:2 | Reached skill level 4 in Conjurations 2268 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic D:2: wad_lake_hut, layout_rooms, dilly_ecumenical_altar_fadedgnrine, serial_bayou, serial_bayou_pond_b, serial_bayou_ford_a, st_stairs_5, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Maces & Flails | 1 | 1.2 Conjurations | 4 | 4.0 Dodging | 3 | 3.0 Fighting | | 0.1 Stealth | | 2.5 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 20 | 6 || 26 Cast: Magic Dart | 60 | 13 || 73 Searing Ray | 6 | 2 || 8 Use: Potion | | 1 || 1 Armor: Robe | 5 | 1 || 6 Dodge: Dodged | 17 | 6 || 23