Dungeon Sprint DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 3554612191026134923 577 GetTheOrb the Destroyer (level 7, -3/58 HPs) Began as a Ghoul Conjurer on Mar 23, 2022. Was a Believer of Yredelemnul. Slain by a merfolk ... wielding a +0 trident (24 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:16:07 (325 turns). GetTheOrb the Destroyer (Ghoul Conjurer) Turns: 325, Time: 00:16:07 Health: -3/58 AC: 2 Str: 11 XL: 7 Next: 35% Magic: 8/12 EV: 12 Int: 27 God: Yredelemnul [**....] Gold: 0 SH: 0 Dex: 7 Spells: 4/15 levels left rFire . . . SeeInvis . F - +9 sword of Zonguldrok {reap} rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn w - +6 ring of intelligence MPRegen 0.13/turn v - +6 ring of intelligence @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: Renounce Religion, Recall Undead Harvest, Dark Bargain You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons j - the +8 demon trident "Rift" {distort, reach+} (You found it in the Dungeon) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. A - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). B - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. C - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. D - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. E - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. F - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. G - a +5 triple crossbow M - a +5 demon trident O - a +1 long sword of distortion Missiles H - 1000 arrows I - 1000 bolts J - 1000 sling bullets Armour a - a +0 robe (worn) K - +5 shadow dragon scales Magical Staves N - a staff of conjuration Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence (right claw) w - a +6 ring of intelligence (left claw) x - a +6 ring of strength y - a +6 ring of strength P - a ring of resist corrosion Q - the ring "Giduuky" {rPois rC++ rCorr Str-2 SInv} (You found it in the Dungeon) [ring of see invisible] Str: It affects your strength (-2). rC: It greatly protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. S - the ring "Finotaro" {rElec rF+ rCorr Str+2} (You found it in the Dungeon) [ring of resist corrosion] Str: It affects your strength (+2). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. T - an amulet of the acrobat Wands p - a wand of mindburst (5) q - a wand of iceblast (5) r - a wand of acid (7) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear Potions b - 9 potions of curing c - 11 potions of heal wounds d - 6 potions of haste e - 7 potions of magic g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might L - 2 potions of berserk rage Miscellaneous z - a lightning rod (4/4) R - a tin of tremorstones (2/2) Skills: + Level 3.7 Fighting + Level 0.7(1.4) Short Blades + Level 1.9(2.0) Long Blades + Level 0.7(1.1) Axes + Level 0.7(1.1) Maces & Flails + Level 0.7(1.1) Polearms + Level 0.7(1.1) Staves + Level 0.7(0.9) Slings + Level 1.0 Bows + Level 0.9 Crossbows + Level 0.7(0.9) Throwing + Level 0.7 Armour + Level 3.8 Dodging + Level 4.5 Stealth + Level 0.7 Shields + Level 1.3 Unarmed Combat + Level 4.6 Spellcasting + Level 10.2 Conjurations + Level 0.6 Hexes + Level 0.7 Summonings + Level 1.7 Necromancy + Level 0.7 Translocations + Level 0.7 Transmutations + Level 0.6 Fire Magic + Level 1.0 Ice Magic + Level 0.6 Air Magic + Level 1.0 Earth Magic + Level 0.8 Poison Magic + Level 1.2 Invocations + Level 1.8 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 35% 2d8 8% 4 c - Fulminant Prism Conj/Hex 17% 3d11 9% 4 d - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 70% N/A 2% 3 Iskenderun's Battlesphe Conj 57% 2d11 3% 5 Fireball Conj/Fire 17% 3d9 22% 5 Orb of Destruction Conj 28% 9d9 67% 7 Iron Shot Conj/Erth 18% 9d4 75% 6 Conjure Ball Lightning Conj/Air 17% 3x3d6 77% 6 Spellforged Servitor Conj/Summ 17% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History You pick up a book of Power and begin reading... You add the spells Iskenderun's Battlesphere, Iron Shot and Spellforged Servitor to your library. Okay, then. You pick up a book of the Spheres and begin reading... You add the spells Fireball, Conjure Ball Lightning and Orb of Destruction to your library. You swap places. T - an amulet of the acrobat You swap places. There is a transporter here. Welcome to arena 6. You enter the transporter and appear at another place. A centaur, a cyclops and 4 merfolk come into view. The merfolk shouts! x2; The cyclops shouts! The merfolk shouts! The centaur shouts! The merfolk shouts! Found six items. Press: ? - help, v - describe, . - travel, g - get item Item here: the +3 war axe "Tuxte" {holy, rC+ Str+5}. The floor. There are monsters nearby! Hit: F) +9 sword of Zonguldrok {reap} Press: ? - help, Dir - move target You can't see that place. Okay, then. Press: ? - help, v - describe, . - travel, g - get item Here: a merfolk, wielding a +0 trident Item here: a piece from Xom's chessboard (15/15). The floor. You swap places. Found a transporter. The merfolk throws a throwing net. The throwing net hits your orc priest zombie. Your orc priest zombie is caught in the net! The merfolk hits you from afar with a +0 trident!! Your orc priest zombie struggles against the net. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Really blast near your orc priest zombies, spectral hell hound, orc zombies, adder zombie and spectral crimson imp? Okay, then. The merfolk hits you from afar with a +0 trident! The merfolk hits you from afar with a +0 trident!! You die... Yredelemnul claims you as an undead slave. ▓...©....▓...©....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8..▓ ▓..))}..▓ ▓..}::..▓ ▓...mm..▓ ▓..Cmmc.▓ ▓...Z...▓ ▓..ZZZ@.▓ ▓.Z.Z.Z.▓ ▓...Z...▓ ▓▓▓▓▓▓▓▓▓ You could see 4 merfolk, a cyclops, a centaur, a friendly spectral hell hound, a friendly spectral crimson imp, a friendly adder zombie, 2 friendly orc zombies, 2 friendly orc priest zombies and a friendly orc wizard zombie. Vanquished Creatures A slime creature (D) A hell hound (D) 2 crimson imps (D) 2 jellies (D) An orc wizard (D) An adder (D) 2 orcs (D) An endoplasm (D) A ball python (D) 12 creatures vanquished. Vanquished Creatures (collateral kills) 2 orc priests (D) 2 orc wizards (D) 2 orcs (D) 6 creatures vanquished. Vanquished Creatures (others) An orc zombie (D) 1 creature vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | GetTheOrb the Ghoul Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 4 | D | Banished a spatial maelstrom 149 | D | Reached skill level 1 in Fighting 149 | D | Reached skill level 1 in Bows 149 | D | Reached skill level 1 in Unarmed Combat 149 | D | Reached skill level 1 in Necromancy 149 | D | Reached skill level 1 in Ice Magic 149 | D | Reached skill level 1 in Earth Magic 149 | D | Reached skill level 1 in Invocations 149 | D | Reached XP level 2. HP: 23/23 MP: 4/4 172 | D | Became a worshipper of Yredelemnul the Dark 189 | D | Entered arena 2. 189 | D | Found the +8 demon trident "Rift" {distort, reach+} 189 | D | Found a transporter. 195 | D | Reached skill level 4 in Conjurations 206 | D | Entered arena 3. 206 | D | Noticed a hell hound 206 | D | Noticed a crimson imp 206 | D | Noticed a crimson imp 206 | D | Found a transporter. 209 | D | Killed a crimson imp 210 | D | Reached skill level 5 in Conjurations 210 | D | Reached XP level 3. HP: 9/28 MP: 5/5 212 | D | Killed a hell hound 212 | D | Reached * piety under Yredelemnul 213 | D | Reached skill level 7 in Conjurations 213 | D | Reached skill level 1 in Evocations 213 | D | Reached XP level 4. HP: 27/36 MP: 7/7 213 | D | Reached XP level 5. HP: 31/41 MP: 8/8 232 | D | Entered arena 4. 232 | D | Found a transporter. 238 | D | Reached ** piety under Yredelemnul 240 | D | Reached skill level 8 in Conjurations 240 | D | Reached XP level 6. HP: 32/50 MP: 7/10 251 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 256 | D | Learned a level 4 spell: Fulminant Prism 259 | D | Learned a level 2 spell: Searing Ray 268 | D | Got the ring "Giduuky" {rPois rC++ rCorr Str-2 SInv} 270 | D | Entered arena 5. 270 | D | Noticed a slime creature 270 | D | Found a transporter. 273 | D | Reached skill level 1 in Long Blades 273 | D | Reached skill level 9 in Conjurations 277 | D | Killed a slime creature 278 | D | Reached XP level 7. HP: 41/57 MP: 9/12 283 | D | Got the ring "Finotaro" {rElec rF+ rCorr Str+2} 288 | D | Entered arena 6. 288 | D | Found a transporter. 296 | D | Reached skill level 10 in Conjurations 322 | D | Entered arena 7. 322 | D | Found the +8 autumn katana {vorpal, manifold assault} 322 | D | Noticed a merfolk 322 | D | Noticed a merfolk 322 | D | Noticed a merfolk 322 | D | Noticed a cyclops 322 | D | Noticed a merfolk 323 | D | Found a transporter. 325 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.7 Bows | 1 | 1.0 Dodging | 2 3 | 3.8 Unarmed Combat | 1 | 1.3 Spellcasting | 2 3 4 | 4.6 Necromancy | 1 | 1.7 Ice Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Invocations | 1 | 1.2 Conjurations | 5 7 8 9 10 | 10.2 Stealth | 3 4 | 4.5 Evocations | 1 | 1.8 Long Blades | 1 | 1.9 Short Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Slings | | 0.7 Crossbows | | 0.9 Throwing | | 0.7 Armour | | 0.7 Shields | | 0.7 Hexes | | 0.6 Summonings | | 0.7 Translocations | | 0.7 Transmutations | | 0.7 Fire Magic | | 0.6 Air Magic | | 0.6 Poison Magic | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Double sword | | 5 | 2 || 7 Quarterstaff | | 1 | || 1 Cast: Magic Dart | 4 | 5 | || 9 Iskenderun's Myst | | | 1 || 1 Evoke: Wand | 3 | 1 | || 4 Use: Potion | 2 | 2 | 1 || 5 Armor: Robe | | 1 | || 1 Dodge: Dodged | 3 | 4 | 1 || 8