Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8204294984823688907 0 GiantGorg the Chucker (level 1, 11/11 HPs) Began as an Octopode Wanderer on May 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). GiantGorg the Chucker (Octopode Wanderer) Turns: 0, Time: 00:00:05 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +2 dagger rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 3 curare-tipped darts (quivered) Armour c - a +0 hat (worn) Potions d - a potion of might Skills: + Level 5.0 Throwing + Level 2.6 Stealth + Level 1.0 Spellcasting + Level 2.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 7% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, GiantGorg the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 3 curare-tipped darts, a +0 hat, a potion of might; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . #. #.#### ###### #..... .....# #.#########.# .#...........# .............# .......@.....# .............# .............# ##.#########.# ....... ....... ....##. .##.### .## ## ## # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GiantGorg the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | GiantGorg set off with the following items: a +2 dagger, 3 | curare-tipped darts, a +0 hat, a potion of might; and the | following spell memorised: Freeze; and the following spells | available to memorise: Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_ring, nicolae_the_louvre