Dungeon Crawl Stone Soup version 0.32-a0-1295-ga78d4baa1f (webtiles) character file. Game seed: 7584858153982248521 459 GiantGorg the Magician (level 7, -7/51 HPs) Began as a Djinni Conjurer on May 24, 2024. Mangled by a crocodile (12 damage) ... in a sewer. The game lasted 00:07:53 (3630 turns). GiantGorg the Magician (Djinni Conjurer) Turns: 3630, Time: 00:07:54 Health: -7/51 AC: 4 Str: 11 XL: 7 Next: 28% Gold: 158 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + + b - staff of fire rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ d - +0 helmet rElec . g - scarf {harm} rCorr . i - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) %: harm (+30% outgoing, +20% incoming), infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, agile 1, strong 1, wild magic 2 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 158 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) g - a scarf of harm (worn) i - a +0 pair of gloves (worn) Magical Staves b - a staff of fire (weapon) Scrolls e - 2 scrolls of enchant weapon h - 4 scrolls of teleportation Potions c - a potion of curing f - 4 potions of enlightenment Skills: + Level 3.8 Fighting - Level 2.1 Dodging - Level 4.0 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 6% 1 b - Searing Ray Conj 68% 2d6 8% 2 c - Fulminant Prism Conj/Alch 17% 3d10 34% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 34% 4 e - Sting Conj/Alch 100% 1d9 6% 1 f - Momentum Strike Conj/Tloc 68% 3d9 8% 2 g - Tukima's Dance Hex 34% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Annotations: D:3 2 transporters, uglyjohn's ghost, amateur DrSh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are agile. (Dex +4, Str/Int -1) Your muscles are strong. (Str +4, Int/Dex -1) Your spells are harder to cast, but more powerful. Message History The crocodile bites you! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - malarious merfolk avatar Aim: a malarious merfolk avatar (severely wounded, mesmerising, 100% to hit) The magic dart hits the crocodile. The crocodile is moderately wounded. You are no longer entranced. The malarious merfolk avatar chants a haunting song. You resist. The crocodile barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - malarious merfolk avatar Aim: a malarious merfolk avatar (severely wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is moderately wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - malarious merfolk avatar Aim: a malarious merfolk avatar (severely wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is heavily wounded. * * * LOW HITPOINT WARNING * * * The crocodile closely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - malarious merfolk avatar Aim: a malarious merfolk avatar (severely wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is severely wounded. * * * LOW HITPOINT WARNING * * * The crocodile bites you! You die... ### #.. ≈ #### #.## ≈~ #..# #.#≈ ≈~~ #..# ##≈~† ~~~~###..# ####≈†~# ~~~~~r#..########≈≈≈~~.. ~~†~lml~~~≈≈≈≈≈≈≈#~~...# #@.#########~...## #.†# #≈~.†...### ##.## #~~###### #..###..# ##.....## ####### You could see a crocodile, a malarious merfolk avatar, a frilled lizard and a rat. Vanquished Creatures A crocodile (Sewer) A hound (D:4) Crazy Yiuf (D:2) Natasha (thrice) (D:2) A sickly merfolk siren (Sewer) 3 gnolls (D:3) 10 adders 2 river rats (Sewer) A dart slug (D:1) A ribbon worm (D:2) An orc (D:3) 10 bats 2 endoplasms (D:1) 8 giant cockroaches 6 goblins 8 hobgoblins 2 jackals (D:1) 5 quokkas 7 ball pythons 5 frilled lizards 3 kobolds 15 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GiantGorg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | GiantGorg set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 239 | D:1 | Reached skill level 1 in Fighting 482 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 482 | D:1 | Learned a level 1 spell: Sting 634 | D:1 | Found a faded altar of an unknown god. 863 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 863 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 863 | D:1 | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 863 | D:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1151 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1563 | D:2 | Found a runed translucent door. 1564 | D:2 | Noticed Crazy Yiuf 1778 | D:2 | Noticed Natasha 1785 | D:2 | Killed Natasha 1939 | D:2 | Killed Crazy Yiuf 1940 | D:2 | Reached XP level 5. HP: 34/38 MP: 0/0 1940 | D:2 | Learned a level 2 spell: Momentum Strike 2211 | D:2 | Noticed Natasha 2216 | D:2 | Killed Natasha 2428 | D:2 | Noticed Natasha 2435 | D:2 | Killed Natasha 2763 | D:3 | Found a transporter. 2767 | D:3 | Found a transporter. 2768 | D:3 | Noticed uglyjohn's ghost (amateur DrSh) 2779 | D:3 | Reached XP level 6. HP: 43/45 MP: 0/0 3282 | D:4 | Found a glowing drain. 3300 | Sewer | Entered a sewer 3393 | Sewer | Noticed a crocodile 3408 | Sewer | Killed a crocodile 3409 | Sewer | Reached XP level 7. HP: 35/51 MP: 0/0 3409 | Sewer | Learned a level 3 spell: Tukima's Dance 3630 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms, basic_ecumenical_altar D:2: layout_loops_ring, minmay_quadrilaterals, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, gammafunk_ghost_mausoleum D:4: layout_loops_ring, dancing_weapons_uskayaw, gup_sewer_entry_glass Sewer: sewer_sea Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.8 Stealth | 2 3 4 | 4.0 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 71 | 95 | 40 || 206 Searing Ray | | 3 | || 3 Use: Scroll | 7 | 6 | || 13 Potion | 2 | | || 2 Armour: Robe | 4 | 10 | 7 || 21 Dodge: Dodged | 7 | 15 | 10 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3628 | 3100 | 528 | 716 | 1917 | 5 | 725.6 | Dungeon | 3298 | 2770 | 528 | 641 | 1751 | 4 | 824.5 | Sewer | 329 | 329 | 0 | 75 | 166 | 1 | 329.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1511 daAuts D:1: 1010 daAuts D:3: 683 daAuts Sewer: 329 daAuts D:4: 92 daAuts