Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9357226605564091517 55 GiantGorg the Magician (level 4, -10/34 HPs) Began as a Djinni Wanderer on Mar 29, 2025. Mangled by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (822 turns). GiantGorg the Magician (Djinni Wanderer) Turns: 822, Time: 00:02:39 Health: -10/34 AC: 3 Str: 10 XL: 4 Next: 14% Gold: 40 EV: 10 Int: 15 God: SH: 0 Dex: 14 rFire + + . e - +3 dagger (antimagic) rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-11 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons e - a +3 antimagic dagger (weapon) Armour a - a +0 ring mail c - a +0 robe (worn) d - a +0 pair of gloves (worn) Potions f - a potion of might {unknown} Skills: + Level 2.6 Fighting - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 36% 4 b - Sting Conj/Alch 56% 1d6 3% 1 c - Shock Conj/Air 56% 1d6 3% 1 d - Dazzling Flash Hex/Fire 28% N/A 11% 3 e - Foxfire Conj/Fire 56% 2x1d6 3% 1 f - Sandblast Erth 28% 2d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is almost dead. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! You have reached level 4! You feel agile. The foxfire hits the gnoll. The gnoll is moderately wounded. You fade into invisibility! The gnoll closely misses you. You flicker for a moment. You flicker back into view. The gnoll hits you from afar with a +0 halberd. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll barely misses you. Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is lightly wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +2 whip of venom. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 whip of venom! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... #.##.......... #. #..#######. # #....## #.#...####.# #...#...>..# ###...###### ##### ##...## ......###..†..######## #..@gg.....#.....# #..vv............# ....................# #####...............# ##........#.....# #.#.....####.##### #.##....####[.)... #.###.(........... ###.########## You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) A bat (D:1) 4 endoplasms 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons A frilled lizard (D:1) 4 goblins 4 rats 25 creatures vanquished. Vanquished Creatures (others) 64 foxfires 64 creatures vanquished. Grand Total: 89 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GiantGorg the Djinni Wanderer began the quest for the Orb. 0 | D:1 | GiantGorg set off with the following items: a +0 dagger, a | potion of invisibility, a +0 robe, a +0 pair of glovesthe | following spells memorised: Iskenderun's Mystic Blast, | Sting, Shock, Dazzling Flash, Foxfire. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 524 | D:1 | Reached XP level 3. HP: 28/28 MP: 0/0 524 | D:1 | Learned a level 1 spell: Sandblast 799 | D:2 | Reached XP level 4. HP: 15/34 MP: 0/0 822 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic D:2: layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.6 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 12 | || 12 Cast: Foxfire | 43 | 2 || 45 Sting | 1 | || 1 Use: Scroll | 2 | || 2 Potion | | 1 || 1 Armour: Robe | 23 | 4 || 27 Dodge: Dodged | 12 | 3 || 15