Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 11685134580834160986 24 GiantGorg the Conjurer (level 3, -2/25 HPs) Began as a Gnoll Conjurer on May 3, 2025. Slain by an ice beast (4 damage) ... on level 6 of the Dungeon. The game lasted 00:02:34 (2406 turns). GiantGorg the Conjurer (Gnoll Conjurer) Turns: 2406, Time: 00:02:34 Health: -2/25 AC: 5 Str: 8 XL: 3 Next: 2% Magic: 1/9 EV: 9 Int: 17 God: Gold: 48 SH: 0 Dex: 10 Spells: 7/12 levels left rFire . . . f - +1 club rCold . . . (no offhand) rNeg . . . g - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons f - a +1 club (weapon) Missiles j - 3 poisoned darts (quivered) Armour g - a +0 ring mail (worn) Scrolls c - 2 scrolls of vulnerability Potions a - a potion of brilliance {unknown} b - 2 potions of magic d - a potion of enlightenment e - 5 potions of curing h - a potion of invisibility {unknown} i - a potion of heal wounds {unknown} k - a potion of berserk rage Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 56% 2d6 3% 2 c - Call Imp Summ 10% N/A 50% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 34% 2d7 14% 2 Poisonous Vapours Alch/Air 20% 1d1 36% 1 Summon Small Mammal Summ 20% N/A 36% 1 Fulminant Prism Conj/Alch 8% 3d6 67% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 67% 4 Call Canine Familiar Summ 5% N/A 73% 3 Eringya's Surprising Cr Summ 5% N/A 98% 4 Olgreb's Toxic Radiance Alch 5% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, ally target, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. Your cerulean imp closely misses the ice beast. The ice beast hits you but does no damage. Your magical contamination has completely faded away. You hit the ice beast. The ice beast is almost dead. Your cerulean imp hits the ice beast but does no damage. The ice beast hits you but does no damage. Your cerulean imp barely misses the ice beast. You closely miss the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. Your cerulean imp barely misses the ice beast. You hit the ice beast. The ice beast is almost dead. The ice beast barely misses you. Your cerulean imp hits the ice beast but does no damage. The ice beast barely misses you. You closely miss the ice beast. The ice beast is almost dead. Your cerulean imp hits the ice beast but does no damage. The ice beast closely misses you. You closely miss the ice beast. The ice beast is almost dead. Your cerulean imp hits the ice beast with a -4 spear. The ice beast hits you but does no damage. Your cerulean imp closely misses the ice beast. You closely miss the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the ice beast. You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast hits you. You die... # #.###. .. .....######.... #.###..5........ #......@Y# #.######...# ###.# ... ∆ ### ∆ ∆ You could see an ice beast (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) 2 endoplasms A giant cockroach (D:1) 2 jackals (D:1) 4 ball pythons A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GiantGorg the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 603 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/7 1565 | D:2 | Learned a level 2 spell: Searing Ray 1583 | D:2 | Learned a level 2 spell: Call Imp 2116 | D:2 | Reached XP level 3. HP: 25/25 MP: 7/9 2305 | D:3 | Reached skill level 5 in Spellcasting 2389 | D:3 | You fall into a shaft and drop 3 floors! 2390 | D:6 | Noticed an ice beast 2406 | D:6 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic D:2: layout_loops_corners D:3: layout_loops_cross, lemuel_coloured_pillars_altar D:6: layout_loops_ring, okawaru_trees_1, general_overflow_altar, minmay_three_doors, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Fighting | | 0.6 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 0.6 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.6 Unarmed Combat | | 0.6 Conjurations | | 7.1 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Club || 8 Cast: Magic Dart || 34 Call Imp || 1 Searing Ray || 1 Use: Scroll || 8 Potion || 2 Armour: Ring mail || 9 Dodge: Dodged || 5