GiantSquids Level 1 of the Dungeon (0, 0, D:1) 5 poisoned darts (0, 1, D:1) a +0 short sword (7, 44, D:1) a +0 short sword a stone (14, 15, D:1) a +0 long sword (20, -8, D:1) a +0 dagger (22, 4, D:1) a +0 dagger (33, 10, D:1) 3 stones (43, 1, D:1) a +0 dagger (47, -1, D:1) a +0 leather armour (48, -5, D:1) a +0 robe (48, 13, D:1) 6 poisoned darts (53, -7, D:1) a +0 leather armour (58, 24, D:1) a staff of air Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -1, D:2) a +0 flail (12, -25, D:2) a +0 leather armour (12, -23, D:2) a +0 dagger a stone (14, 3, D:2) a +0 mace (17, 2, D:2) a +0 leather armour (20, -23, D:2) a +0 club (29, -20, D:2) a +0 spear (33, -19, D:2) a +0 short sword (37, 3, D:2) a +0 short sword (39, -4, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 chain mail (6, -9, D:3) the +11 hand axe "Fann" {flame, rF+ Int+2 Stlth-} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rF: It protects you from fire. Stlth: It makes you less stealthy. (8, -28, D:3) a +0 chain mail (8, -6, D:3) a +0 club a +0 dagger (11, -15, D:3) a +0 ring mail (14, 7, D:3) a +0 ring mail (15, 14, D:3) a +0 leather armour (16, -13, D:3) a +0 dagger (20, -1, D:3) a lightning rod (4/4) (21, -6, D:3) a scroll of magic mapping (21, -1, D:3) 11 gold pieces (22, -24, D:3) a +2 whip of pain (22, 15, D:3) a +0 club (23, -1, D:3) a scroll of identify (25, -1, D:3) 18 gold pieces (still there?) a +3 war axe of electrocution (still there?) (27, -1, D:3) 17 gold pieces (28, -1, D:3) a scroll of magic mapping (29, -6, D:3) a +0 pair of gloves (33, 6, D:3) a +0 club (35, 7, D:3) a +0 chain mail (36, -12, D:3) a +0 short sword a +0 club (52, 4, D:3) a +0 quarterstaff (54, -4, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, 14, D:4) a +0 spear (12, 26, D:4) a +0 leather armour (20, 12, D:4) a +0 dagger (21, 1, D:4) a +0 club (25, 27, D:4) a +0 trident (33, -8, D:4) a +0 falchion Level 5 of the Dungeon [Shop] Ceisetoys's Book Shop a book of Frost (240 gold) a book of Iron (432 gold) Great Wizards, Vol. VII (360 gold) a book of Winter (408 gold) a There-And-Back Book (360 gold) a book of Touch (264 gold) the Omnibus of Creation and the Snake (480 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Monstrous Menagerie Summoning 7 a book of Debilitation (240 gold) a book of Debilitation (240 gold) (0, 0, D:5) a +0 spear (3, 4, D:5) a +0 whip (10, -14, D:5) 6 stones (18, -10, D:5) a +0 giant spiked club (19, 1, D:5) a +0 club a +0 club a +0 ring mail (23, 1, D:5) a +0 dagger a +0 robe (25, 4, D:5) 4 boomerangs (28, -15, D:5) 2 stones (33, -24, D:5) a +0 halberd (33, -16, D:5) a +0 dagger a +0 dagger a +0 robe (33, -15, D:5) a +4 short sword of holy wrath a +0 ring mail a +4 short sword a +0 leather armour Level 6 of the Dungeon (1, -32, D:6) a +0 giant club (9, -20, D:6) a +0 mace (9, -19, D:6) a +0 war axe a +0 ring mail (9, -18, D:6) a +0 dagger a +0 robe of willpower (10, -18, D:6) a +0 club 10 stones (13, -21, D:6) a +0 short sword a +0 scale mail an orc skeleton (16, -36, D:6) a +0 sling (18, -19, D:6) a +0 hand axe a +0 war axe a +0 dagger a +0 leather armour a +0 club a +0 leather armour a +0 club (18, -3, D:6) 6 curare-tipped darts (24, 14, D:6) a ring of flight (27, -1, D:6) a +0 whip (28, 1, D:6) a +0 club (29, 0, D:6) a +0 club 6 stones a +0 spear a +0 scale mail (29, 1, D:6) a +0 whip (31, -29, D:6) a +0 short sword (35, -7, D:6) a +0 leather armour (37, -1, D:6) a +0 robe (44, 3, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (still there?) a +0 leather armour of fire resistance (still there?) (1, 0, D:7) a +0 hand axe an orc corpse (2, 0, D:7) a +0 hand axe a +0 leather armour an orc corpse (4, -4, D:7) a +0 spear the Ecumenical Temple