GiantSquids Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (7, -30, D:1) a +0 short sword (15, -9, D:1) a +0 whip (27, -1, D:1) a +0 dagger (29, -43, D:1) a +0 dagger (32, 2, D:1) a +0 leather armour (32, 9, D:1) a +0 club (33, 9, D:1) a staff of cold (42, -41, D:1) a +0 dagger (44, -38, D:1) a +0 dagger (51, -21, D:1) a +0 hand axe (53, -10, D:1) a +0 club (59, -10, D:1) a +0 animal skin Level 2 of the Dungeon (1, -23, D:2) a +0 leather armour (1, -7, D:2) a +0 great sword (2, 0, D:2) a +0 mace (15, -19, D:2) a +0 robe (22, -18, D:2) a +0 robe (37, 1, D:2) a +0 chain mail (39, 3, D:2) a +1 dagger of draining (39, 5, D:2) a +0 ring mail (39, 7, D:2) a +0 club (41, -20, D:2) a +0 dagger (41, 7, D:2) a +0 flail (43, 12, D:2) an orb of wrath (52, -13, D:2) a +0 club (52, -12, D:2) a +0 club a +0 club (52, -11, D:2) a +0 club a +0 dagger a +0 club (53, -10, D:2) a +0 spear a +0 animal skin (57, -20, D:2) a +0 ring mail (58, -33, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 morningstar (17, -9, D:3) a +0 vampiric dagger (17, -8, D:3) a +0 halberd (17, -7, D:3) a +0 spear a +0 whip (17, -6, D:3) a +0 club a +0 robe (20, -45, D:3) a +0 whip (34, 11, D:3) a +0 ring mail (37, 5, D:3) a +1 ring mail of cold resistance (49, -25, D:3) a +3 dagger a +0 leather armour (49, -22, D:3) a +0 dagger (50, -25, D:3) a +0 hand axe a +0 mace (59, -31, D:3) a +0 short sword (60, -31, D:3) a +0 whip a +0 leather armour a +0 whip a +0 flail (61, -31, D:3) a +0 short sword Level 4 of the Dungeon (9, 2, D:4) a +0 dagger (12, 22, D:4) a +0 flail a +0 flail (12, 23, D:4) a +0 scythe a +1 robe of cold resistance (12, 24, D:4) a +0 whip (13, 24, D:4) a +0 club (14, -8, D:4) a +0 trident (22, 9, D:4) a +0 club (23, 3, D:4) a +3 hand axe (23, 7, D:4) a +0 club (24, 7, D:4) a +0 whip (54, -8, D:4) a +2 dagger of freezing (58, -12, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (5, 2, D:5) a +0 trident (6, 1, D:5) a +1 dagger of venom (6, 3, D:5) a +0 club (7, 2, D:5) a +0 dagger (8, 13, D:5) a +0 whip (24, 24, D:5) a +0 hand axe (27, 22, D:5) a +0 flail a +0 ring mail (31, 19, D:5) a +0 mace (34, 7, D:5) a +0 dagger (38, 34, D:5) a +0 dagger (39, 7, D:5) a +0 dagger (39, 8, D:5) a +0 dagger a +0 scale mail (39, 34, D:5) a +0 club a +0 scale mail a +0 dagger a +0 ring mail (40, 8, D:5) a +0 club (40, 32, D:5) a +0 dagger a +0 robe (40, 33, D:5) a +0 whip a +0 leather armour (42, 8, D:5) a +0 whip a +0 chain mail (49, -5, D:5) a +0 plate armour (57, 2, D:5) a book of Burglary Level 6 of the Dungeon (0, 0, D:6) a +0 spear (1, -2, D:6) a +0 club a +0 leather armour (1, -1, D:6) a +0 whip (1, 0, D:6) a +0 halberd (1, 1, D:6) a +0 halberd (3, -2, D:6) a +0 whip (14, -32, D:6) a +0 long sword (15, -33, D:6) a book of the Tundra (16, 0, D:6) a +0 scale mail (36, -5, D:6) a +0 hand axe (37, -5, D:6) a +0 morningstar a +0 ring mail (38, -5, D:6) a +0 club (44, -28, D:6) a +0 short sword a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (48, -31, D:6) a +0 short sword (56, -18, D:6) a +0 giant spiked club (56, -17, D:6) a +0 shortbow Level 7 of the Dungeon [Shop] Hibev's Weapon Boutique 2 stones (2 gold) a +1 flail of protection (123 gold) the +10 great sword of Ashenzari, Stopping {elec, Will+++ rCorr SInv Stlth-} (1173 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. the +10 sling "Ejumyol" {flame, rF+ Will+} (795 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. Will: It increases your willpower. a +0 club (11 gold) a +2 glaive of protection (217 gold) a +0 club (11 gold) a +2 great sword of holy wrath (260 gold) a +5 morningstar of draining (376 gold) a +0 spear (33 gold) (0, 0, D:7) 5 large rocks (2, 26, D:7) a +0 chain mail a +0 flail (3, 25, D:7) a +0 robe a +0 dagger (5, 24, D:7) a +0 ring mail a +0 whip a +0 plate armour a +0 halberd a +0 arbalest (8, -7, D:7) a +0 mace (11, 1, D:7) a +0 robe a +0 dagger (11, 2, D:7) a +0 leather armour a +0 dagger a +0 club (12, 2, D:7) a +0 war axe (19, 1, D:7) a lightning rod (4/4) (21, -10, D:7) a +0 dagger a +0 robe a +0 great sword (21, -9, D:7) a +0 robe (still there?) a +3 hand axe (still there?) (22, -11, D:7) a +0 robe (still there?) a +2 great sword (still there?) (23, -11, D:7) a +0 robe (still there?) a +5 scimitar (still there?) (23, -10, D:7) a +0 robe a +3 war axe (24, 5, D:7) a +0 hand axe (46, 24, D:7) a +0 falchion Level 8 of the Dungeon (13, 14, D:8) a +0 whip a +0 leather armour (14, 17, D:8) a +0 spear (16, 5, D:8) a +0 dagger a +0 robe (18, -8, D:8) a +0 club (18, 6, D:8) a +0 mace (19, 15, D:8) a +0 long sword of holy wrath (23, -5, D:8) a +2 short sword a +0 robe (23, 3, D:8) a +0 mace a +0 spear (23, 16, D:8) a +0 falchion (24, -8, D:8) a +0 rapier (24, -7, D:8) a +2 scimitar a +0 robe (24, -6, D:8) a +1 short sword of electrocution a +0 robe (24, 38, D:8) a +0 robe (35, 32, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) the +8 hand axe "Poavuu" {vorpal, rC+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rC: It protects you from cold. (15, 1, D:9) a +0 dagger a +0 robe a +4 falchion a +0 robe a +0 robe (20, 0, D:9) a +0 halberd a +0 plate armour a +0 hand axe a +0 robe (21, 0, D:9) a +0 trident (28, 24, D:9) a staff of air (30, -8, D:9) a +0 mace a +0 leather armour (39, -17, D:9) a +0 dagger (40, -15, D:9) a +2 vampiric hand axe a +0 dagger (44, -17, D:9) a +0 dagger a +0 robe (46, 21, D:9) a book of Misfortune Level 10 of the Dungeon (5, -19, D:10) a death yak corpse (8, -40, D:10) a +0 leather armour (11, -25, D:10) the +2 hand axe "Dragonslayer" {spect, *Noise rC+ Str+2 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rC: It protects you from cold. *Noise: It may make noises in combat. (29, -1, D:10) a book of Frost (38, -41, D:10) 4 large rocks (38, -32, D:10) a +0 hand axe a +1 long sword of holy wrath a +0 plate armour (39, -31, D:10) a +0 flail (39, -13, D:10) a +0 ring mail (40, -30, D:10) a +0 club (42, -35, D:10) a +0 robe a +0 dagger a +0 mace a +0 plate armour a +0 hand axe (43, -35, D:10) a +0 club a +0 whip (49, -23, D:10) a +0 robe (65, -3, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a +0 mace (1, 10, D:11) a +0 club (12, -4, D:11) a vampire mosquito corpse a vampire mosquito corpse (22, 3, D:11) a +0 robe (24, 3, D:11) a +0 leather armour the Ecumenical Temple