Dungeon Sprint DCSS version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 17130654730378990686 0 GigaChad the Ruffian (level 1, -4/18 HPs) Began as a Naga Transmuter on May 2, 2022. Was an Initiate of Ashenzari. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:28 (109 turns). GigaChad the Ruffian (Naga Transmuter) Turns: 109, Time: 00:02:32 Health: -4/18 AC: 12 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: -8 Int: 13 God: Ashenzari [......] Gold: 0 SH: 12 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + P - +9 sword of Zonguldrok {reap} rCold . . . Faith . S - +3 tower shield rNeg . . . Spirit . R - +5 crystal plate armour rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no barding) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-4 -> -10), very slow A: AC +0, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison, Renounce Religion You were in the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch Inventory: Hand Weapons B - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. C - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. D - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. G - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. J - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. K - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. L - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. M - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. N - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. O - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. P - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. T - a +5 executioner's axe U - a +5 lajatang V - a +5 triple sword Armour a - a +0 robe E - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. F - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. R - a +5 crystal plate armour (worn) S - a +3 tower shield (worn) Jewellery r - a ring of flight s - a +6 ring of dexterity t - a +6 ring of dexterity u - a +6 ring of intelligence v - a +6 ring of intelligence w - a +6 ring of strength x - a +6 ring of strength Wands y - a wand of mindburst (7) z - a wand of iceblast (7) A - a wand of acid (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - a scroll of holy word p - 5 scrolls of identify q - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 7 potions of magic f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience l - 5 potions of might Miscellaneous Q - a lightning rod (4/4) Skills: + Level 1.0 Fighting + Level 1.5 Dodging + Level 3.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 12% N/A 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 6% N/A 100% 2 Spider Form Tmut/Pois 3% N/A 100% 3 Ice Form Ice/Tmut 3% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +0) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History You start putting on your armour. You continue putting on your +3 tower shield. x4 You finish putting on your +3 tower shield. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A water moccasin and an adder come into view. The water moccasin hisses angrily. The adder hisses angrily. Found a phantom mirror and a +2 whip of venom. Found a transporter. You barely miss the water moccasin. You block the water moccasin's attack. You block the adder's attack. The water moccasin bites you but does no damage. The adder bites you but does no damage. You miss the water moccasin. The water moccasin bites you but does no damage. You block the adder's attack. You block the water moccasin's attack. The adder bites you but does no damage. The water moccasin bites you but does no damage. The adder bites you but does no damage. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. You block the adder's attack. The water moccasin bites you but does no damage. The adder bites you but does no damage. The water moccasin bites you but does no damage. You slash the water moccasin! The water moccasin is heavily wounded. The adder bites you. You block the water moccasin's attack. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You block the adder's attack. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You block the adder's attack. The water moccasin bites you! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).}.▓ ▓.....▓ ▓..SS.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a water moccasin and an adder. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | GigaChad the Naga Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 3/3 0 | D | Banished a spatial maelstrom 2 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 2 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 2 | D | Found the +10 dark maul {vorpal} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 2 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the +13 scythe of Curses {drain, Drain} 2 | D | Found the +5 sword of Power {vorpal} 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {vorpal, sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a shimmering blue altar of Sif Muna. 3 | D | Found a sacrificial altar of Ru. 3 | D | Found a bloodstained altar of Trog. 3 | D | Found a stormy altar of Qazlal. 3 | D | Found an iron altar of Okawaru. 3 | D | Found a sparkling altar of Nemelex Xobeh. 5 | D | Found a transporter. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a corrupted altar of Lugonu. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a burning altar of Makhleb. 5 | D | Found an opulent altar of Gozag. 57 | D | Became a worshipper of Ashenzari the Shackled 104 | D | Entered arena 2. 104 | D | Noticed a water moccasin 104 | D | Found a transporter. 109 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Double sword || 5 Armor: Crystal plate arm || 10 Block: Tower shield || 8