Dungeon Sprint DCSS version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 1453249766086858345 0 GigaChad the Shield-Bearer (level 1, -15/19 HPs) Began as a Minotaur Fighter on May 2, 2022. Was an Initiate of Ashenzari. Demolished by a merfolk ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:59 (86 turns). GigaChad the Shield-Bearer (Minotaur Fighter) Turns: 86, Time: 00:02:01 Health: -15/19 AC: 21 Str: 20 XL: 1 Next: 0% Magic: 0/0 EV: 2 Int: 5 God: Ashenzari [......] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis + M - +14 obsidian axe {vorpal, Mesm Drain Fly SInv} rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +5 crystal plate armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: flying, mesmerised A: horns 2, retaliatory headbutt a: Renounce Religion You were in the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword n - a +5 triple crossbow p - a +5 triple sword K - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. L - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. M - the +14 obsidian axe (weapon) {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. P - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. Q - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. R - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. S - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. T - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. U - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. V - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. W - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. X - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. Y - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Missiles m - 1000 arrows o - 999 bolts Armour b - a +0 scale mail c - a +0 buckler k - a +5 crystal plate armour (worn) l - a +3 tower shield N - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. O - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery C - a ring of flight D - a +6 ring of dexterity E - a +6 ring of dexterity F - a +6 ring of intelligence G - a +6 ring of intelligence H - a +6 ring of strength I - a +6 ring of strength Wands y - a wand of mindburst (7) A - a wand of iceblast (7) B - a wand of acid (7) Scrolls j - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage v - 2 potions of brilliance w - 2 potions of invisibility x - 4 potions of resistance z - a potion of experience Miscellaneous J - a lightning rod (4/4) Skills: + Level 3.6 Fighting + Level 2.4 Long Blades + Level 3.6 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Y - the +9 sword of Zonguldrok {reap} You can't wield that with only one hand. You start removing your armour. You continue taking off your +0 scale mail. x4 You finish taking off your +0 scale mail. You start putting on your armour. You continue putting on your +5 crystal plate armour. x5 You finish putting on your +5 crystal plate armour. You start removing your armour. You continue taking off your +0 buckler. x4 You finish taking off your +0 buckler. L - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} You see here the +6 Majin-Bo {vamp, MP+6 Int+6}. No target in view! There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk shouts! x2 The merfolk throws a boomerang. The boomerang hits you! Found a ring of willpower and a staff of conjuration. Found a transporter. You shoot a bolt. The bolt hits the merfolk! The merfolk is moderately wounded. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. x2 The merfolk throws a boomerang. The boomerang hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You fly up into the air. M - the +14 obsidian axe (weapon) {vorpal, Mesm Drain Fly SInv} Visions of slaying the merfolk flood into your mind. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.=.▓ ▓..mm.▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | GigaChad the Minotaur Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 9 | D | Became a worshipper of Ashenzari the Shackled 16 | D | Found a blossoming altar of Fedhas. 16 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 16 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 16 | D | Found the +10 dark maul {vorpal} 16 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 16 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 16 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 16 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 16 | D | Found the +6 shillelagh "Devastator" {shatter} 16 | D | Found the +11 plutonium sword {Contam Stlth-} 16 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 16 | D | Found the +9 sword of Zonguldrok {reap} 16 | D | Found the +13 scythe of Curses {drain, Drain} 16 | D | Found the +5 sword of Power {vorpal} 16 | D | Found the +7 mace of Variability {chain chaos} 16 | D | Found the +7 Singing Sword {vorpal, sonic wave} 16 | D | Found the +8 storm bow {elec, penet} 18 | D | Found a viscous altar of Jiyva. 18 | D | Found a hazy altar of Hepliaklqana. 18 | D | Found a transporter. 18 | D | Found an opulent altar of Gozag. 18 | D | Found an ancient bone altar of Kikubaaqudgha. 18 | D | Found a corrupted altar of Lugonu. 34 | D | Found a burning altar of Makhleb. 35 | D | Found an iron altar of Okawaru. 35 | D | Found a stormy altar of Qazlal. 35 | D | Found a sparkling altar of Nemelex Xobeh. 35 | D | Found a sacrificial altar of Ru. 35 | D | Found a shimmering blue altar of Sif Muna. 36 | D | Found a bloodstained altar of Trog. 84 | D | Entered arena 2. 84 | D | Noticed a merfolk 84 | D | Noticed a merfolk 84 | D | Found a transporter. 86 | D | Demolished by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Fire: Heavy crossbow || 1 Armor: Crystal plate arm || 4