Seeded DCSS version 0.29.1 (webtiles) character file. Game seed: 9708579739092153053 (custom seed) 44 GigaChad the Magician (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 14, 2022. Slain by an orc priest ... wielding a +2 whip of freezing (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:32 (1829 turns). GigaChad the Magician (Deep Elf Conjurer) Turns: 1829, Time: 00:02:32 Health: -3/19 AC: 2 Str: 6 XL: 3 Next: 41% Magic: 8/11 EV: 12 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 10/11 levels left rFire . . . SeeInvis . g - +7 mace of the Maze {spect, rPois Will+ Str+2} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons g - the +7 mace of the Maze (weapon) {spect, rPois Will+ Str+2} (You found it on level 2 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rPois: It protects you from poison. Will: It increases your willpower. Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of butterflies {unknown} f - a scroll of noise {unknown} h - 2 scrolls of identify {unknown} k - a scroll of fear {unknown} Potions b - a potion of magic i - a potion of brilliance {unknown} j - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.5 Stealth + Level 4.8 Spellcasting - Level 4.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. The orc is heavily wounded. An orc comes into view. It is wielding a +1 vorpal falchion. The magic dart hits the orc! You kill the orc! The orc shouts! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the orc. Your +7 mace of the Maze {spect, rPois Will+ Str+2} hits the orc!! You kill the orc! The orc priest looks braver for a moment. Things that are here: a +0 flail; a +0 leather armour; an orc corpse The orc completely misses you. You completely miss the orc. Your +7 mace of the Maze {spect, rPois Will+ Str+2} hits the orc. The orc hits your +7 mace of the Maze {spect, rPois Will+ Str+2} but does no damage. The orc priest hits you with a +2 whip of freezing. * * * LOW HITPOINT WARNING * * * The orc priest freezes you. * * * LOW HITPOINT WARNING * * * You thump the orc! You kill the orc! The orc priest miscasts a cantrip. The orc priest begins to cast a cantrip, but forgets the words! The orc priest misses you. Things that are here: a +1 vorpal falchion; a +0 hand axe; a +0 leather armour You hit the orc priest. The orc priest is heavily wounded. Your +7 mace of the Maze {spect, rPois Will+ Str+2} barely misses the orc priest. The orc priest hits you with a +2 whip of freezing. You die... ######### # ........########## ### #............. .... ##.#.#######.## ###..#####....# ##.## .......o...#..######...# #>.@().............# #.###.ยง.............# #?####.#####.#### #.# #..# #.# #.# ##.# #.# #.. .# #(# ## ### .# #.# #. #.# #. #.# #. You could see an orc priest and a friendly +7 mace of the Maze {spect, rPois Will+ Str+2} (summoned). Vanquished Creatures A worm (D:2) 3 orcs (D:3) 2 bats 3 giant cockroaches 8 goblins 3 hobgoblins 7 jackals A ball python (D:2) 2 frilled lizards 3 kobolds A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GigaChad the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 476 | D:1 | Found a faded altar of an unknown god. 574 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 706 | D:2 | Identified the +7 mace of the Maze {spect, rPois Will+ | Str+2} 1286 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1829 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, chequers_ecumenical_altar_island, chequers_serial_rivers_room_b, minmay_misc_feat_nine_boxes D:2: layout_basic, chequers_serial_rivers_small_3 D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.5 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Mace || 4 Cast: Magic Dart || 67 Dodge: Dodged || 9