Dungeon Crawl Stone Soup version 0.29-a0-409-gd843f3a48c (webtiles) character file. Game seed: 4468159475005472993 15 GilGalad the Ducker (level 2, -3/21 HPs) Began as a Djinni Fire Elementalist on May 14, 2022. Slain by Terence ... wielding a +0 short sword (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1144 turns). GilGalad the Ducker (Djinni Fire Elementalist) Turns: 1144, Time: 00:02:16 Health: -3/21 AC: 2 Str: 7 XL: 2 Next: 65% Gold: 65 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . h - +4 hand axe of Cowardice {antimagic, rC+ Will+} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 whip h - the +4 hand axe of Cowardice (weapon) {antimagic, rC+ Will+} (You found it on level 2 of the Dungeon) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. Will: It increases your willpower. Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} e - 2 scrolls of enchant weapon {unknown} g - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} f - a potion of ambrosia {unknown} Skills: + Level 2.7 Dodging - Level 1.8 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 6% 1 b - Scorch Fire 20% 2d6 10% 2 c - Conjure Flame Conj/Fire 10% 6-21 19% 3 d - Inner Flame Hex/Fire 10% N/A 19% 3 e - Flame Wave Conj/Fire 10% 2d5 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits Terence. Terence is heavily wounded. You are too injured to fight recklessly! You hit Terence but do no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence closely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is heavily wounded. Terence barely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is heavily wounded. Terence barely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 short sword! You die... ... ..##) #.##..... # ##### #†......# ###.##... .......# .. ....# #.....# . ####.##..####....#... ..........##v.....$.. #...........§@@# ####.#..#..#§.v...# .....#..#...#?## #.####.#......# .# ..#...#.<# # ###.#.#... ......### .#.#...# You could see Terence (ally target). Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:2) 12 creatures vanquished. Vanquished Creatures (others) 83 foxfires 83 creatures vanquished. Grand Total: 95 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GilGalad the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 386 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 1114 | D:2 | Noticed Terence 1120 | D:2 | Identified the +4 hand axe of Cowardice {antimagic, rC+ | Will+} 1144 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring D:2: layout_basic, minmay_misc_feat_enclosed, glass_columns_c, minivault_26, minmay_distorted, uniq_sigmund, uniq_terence Action || total -------------------------++------- Melee: Whip || 1 Hand axe || 1 Cast: Foxfire || 48 Stab: Sleeping || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1143 | 1096 | 47 | 0 | 983 | 2 | 571.5 | Dungeon | 1143 | 1096 | 47 | 0 | 983 | 2 | 571.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1113 daAuts D:2: 29 daAuts