Dungeon Crawl Stone Soup version 0.28-a0-233-gb8ca4b6547 (webtiles) character file. Game seed: 14369189315697931560 93 GimliDwarf the Conjurer (level 4, 0/24 HPs) Began as a Tengu Conjurer on Aug 22, 2021. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:05:36 (1908 turns). GimliDwarf the Conjurer (Tengu Conjurer) Turns: 1908, Time: 00:05:37 Health: 0/24 AC: 2 Str: 8 XL: 4 Next: 61% Magic: 1/8 EV: 12 Int: 19 God: Gold: 83 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . SeeInvis . e - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -1) A: beak, talons 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration (weapon) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of lignification {unknown} c - 2 potions of heal wounds {unknown} g - a potion of invisibility {unknown} h - a potion of mutation {unknown} Skills: * Level 2.7 Dodging * Level 2.8 Stealth * Level 2.5 Spellcasting + Level 6.5 Conjurations * Level 0.6 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 3d6 1% 2 c - Dazzling Flash Conj/Hex 44% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 11% 3d9 38% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (13% risk of failure)! Continue anyway? You feel a surge of power! The adder is dazzled. The bat misses you. The adder bites you. You are poisoned. The adder poisons you! You aren't carrying any items that you can evoke. You hit the adder. You blast the adder. You peck the adder. The adder is almost dead. You feel sick. The bat barely misses you. The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. The adder is almost dead. You feel sick. The bat closely misses you. The bat hits you. The adder closely misses you. The adder barely misses you. You hit the adder. You kill the adder! You feel very sick. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. You feel sick. The bat hits you. * * * LOW HITPOINT WARNING * * * You hit the bat but do no damage. You peck the bat, but do no damage. The bat is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * You closely miss the bat. Your kick misses the bat. The bat is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The bat closely misses you. The bat barely misses you. You hit the bat. You blast the bat. You kill the bat! * * * LOW HITPOINT WARNING * * * You feel sick. You die... ### #.. #.# #.# #.# #.# #####+#.##=#### .......@....... .....).#.#..... ....... ... .## ....... .### #####.# .# #. .# #. .# #. .# There were no monsters in sight! Vanquished Creatures Terence (D:3) 3 adders A worm (D:2) A dart slug (D:1) 2 ball pythons 5 endoplasms A giant cockroach (D:2) A goblin (D:2) 2 hobgoblins 3 quokkas 8 bats A frilled lizard (D:1) 6 kobolds 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GimliDwarf the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 189 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 192 | D:1 | Learned a level 2 spell: Searing Ray 561 | D:1 | Found a faded altar of an unknown god. 982 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 986 | D:2 | Learned a level 3 spell: Dazzling Flash 1082 | D:2 | Reached skill level 6 in Conjurations 1848 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/8 1895 | D:3 | Noticed Terence 1898 | D:3 | Killed Terence 1907 | D:3 | HP: 1/24 [poisoned by an adder] 1908 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, chequers_ecumenical_altar_simple D:2: layout_loops_ring D:3: layout_basic, serial_shops, shop, grunt_ministairs_1, minmay_fountain_box, uniq_terence, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.5 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 2.5 Evocations | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Staff | | 7 || 7 Peck | | 2 || 2 Cast: Magic Dart | 53 | || 53 Searing Ray | 5 | 1 || 6 Dazzling Flash | | 1 || 1 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | | 8 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1908 | 1845 | 63 | 129 | 1519 | 3 | 636.0 | Dungeon | 1908 | 1845 | 63 | 129 | 1519 | 3 | 636.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 958 daAuts D:1: 935 daAuts D:3: 14 daAuts