Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10993127858976981599 56 GimliDwarf the Conjurer (level 3, -1/19 HPs) Began as a Tengu Conjurer on Jan 2, 2024. Slain by Ijyb ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (1657 turns). GimliDwarf the Conjurer (Tengu Conjurer) Turns: 1657, Time: 00:03:38 Health: -1/19 AC: 3 Str: 7 XL: 3 Next: 95% Magic: 0/7 EV: 12 Int: 20 God: Gold: 30 SH: 0 Dex: 14 Spells: 3/6 levels left rFire + . . j - +0 spear (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (helmet restricted) rElec . k - +0 cloak of the Equator {rPois Dex+2 SInv} rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons j - a +0 spear of flaming (weapon) Armour a - a +0 robe (worn) k - the +0 cloak of the Equator (worn) {rPois Dex+2 SInv} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+2). rPois: It protects you from poison. SInv: It lets you see invisible. Jewellery f - a ring of protection from fire (left hand) Scrolls c - a scroll of teleportation {unknown} d - a scroll of enchant armour {unknown} e - 2 scrolls of identify {unknown} Potions b - a potion of magic g - a potion of might {unknown} h - a potion of lignification {unknown} i - a potion of degeneration {unknown} l - a potion of attraction {unknown} Skills: * Level 1.0 Armour - Level 2.1 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting * Level 6.2 Conjurations * Level 1.3 Fire Magic * Level 1.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Hailstorm Conj/Ice 14% 3d5 13% 3 Freeze Ice 8% 1d3 16% 1 Mephitic Cloud Conj/Pois/Air 12% N/A 17% 3 Call Imp Summ 4% N/A 22% 2 Frozen Ramparts Ice 4% 1d1 41% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Ijyb the Twisted Goblin comes into view. She is wielding a +0 whip and carrying a wand of mindburst (8). You catch the helpless Ijyb completely off-guard! You hit Ijyb but do no damage. Your kick misses Ijyb. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 whip, wearing a +0 chain mail and carrying a wand of mindburst (7) (79% to hit) The searing ray hits Ijyb! Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb closely misses you. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is severely wounded. You finish channelling your searing ray. Ijyb closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 whip, wearing a +0 chain mail and carrying a wand of mindburst (7) (severely wounded, 79% to hit) The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb screams, "No! No, no, no, no!" Ijyb misses you. Without enough magic to sustain it, your searing ray dissipates. Ijyb screams, "You nasty! Big nasty!" Ijyb hits you with a +0 whip. You die... #..........)... #.####......).. #.# #..8.8.8.8 #.# #.######## #.# #.#.# #.# #.#.# #.# #.#.## #. #.#..# #.##@#### #..g....# ####.##.# #.# # #.# #.# #.# ... #.. You could see Ijyb. Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs A ball python (D:1) 3 bats (D:1) 7 endoplasms A giant cockroach (D:2) 7 goblins A hobgoblin (D:1) 3 kobolds (D:1) 3 quokkas (D:1) 3 frilled lizards (D:1) 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GimliDwarf the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 199 | D:1 | Reached XP level 2. HP: 11/15 MP: 0/6 202 | D:1 | Learned a level 2 spell: Searing Ray 770 | D:1 | Found a faded altar of an unknown god. 838 | D:1 | Reached skill level 1 in Fire Magic 911 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 1205 | D:2 | Reached skill level 6 in Conjurations 1328 | D:2 | Reached skill level 1 in Air Magic 1487 | D:2 | Identified the +0 cloak of the Equator {rPois Dex+2 SInv} 1535 | D:2 | Reached skill level 1 in Armour 1644 | D:2 | Noticed Ijyb 1657 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: kennysheep_the_goblin_king, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 1 | 1.3 Conjurations | 6 | 6.2 Air Magic | 1 | 1.0 Armour | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Spear || 1 Cast: Magic Dart || 36 Searing Ray || 17 Stab: Distracted || 1 Dodge: Dodged || 3