Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 9192512386394251983 193 GimliDwarf the Conjurer (level 5, -7/28 HPs) Began as a Tengu Conjurer on Jan 3, 2024. Shot with an arrow by a centaur (11 damage) ... on level 5 of the Dungeon. The game lasted 00:08:42 (3864 turns). GimliDwarf the Conjurer (Tengu Conjurer) Turns: 3864, Time: 00:08:43 Health: -7/28 AC: 6 Str: 13 XL: 5 Next: 72% Magic: 16/19 EV: 14 Int: 20 God: Gold: 384 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . c - staff of fire rCold + . . (no shield) rNeg . . . f - +0 leather armour "Aley" {rElec rC+} rPois . (helmet restricted) rElec + (no cloak) rCorr . v - +2 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ u - +6 ring of strength HPRegen 0.24/turn w - ring of magical power MPRegen 0.16/turn %: no passive effects @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 384 gold pieces. Inventory: Hand Weapons i - a +0 heavy short sword Armour a - a +1 robe f - the +0 leather armour "Aley" (worn) {rElec rC+} (You found it on level 5 of the Dungeon) rC: It protects you from cold. rElec: It insulates you from electricity. v - a +2 pair of gloves (worn) Magical Staves c - a staff of fire (weapon) Jewellery t - a ring of ice u - a +6 ring of strength (left hand) w - a ring of magical power (right hand) Scrolls g - a scroll of amnesia p - a scroll of teleportation r - a scroll of blinking Potions b - a potion of magic d - 2 potions of degeneration {unknown} e - a potion of ambrosia {unknown} h - a potion of lignification {unknown} j - 2 potions of resistance {unknown} k - a potion of haste {unknown} l - a potion of heal wounds {unknown} m - a potion of mutation {unknown} n - a potion of flight {unknown} o - 5 potions of curing s - 2 potions of attraction {unknown} Skills: * Level 1.2 Armour - Level 2.1 Dodging - Level 2.0 Stealth * Level 2.9 Spellcasting * Level 7.6 Conjurations * Level 1.0 Summonings * Level 1.2 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 12% 1 Dazzling Flash Conj/Hex 36% N/A 12% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Passwall Tmut/Erth 1% N/A 28% 2 Call Canine Familiar Summ 7% N/A 34% 3 Fulminant Prism Conj/Hex 9% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 36% 4 Summon Guardian Golem Hex/Summ 4% N/A 41% 3 Swiftness Air 2% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Kikubaaqudgha Sif Muna Yredelemnul Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History Found a basalt altar of Yredelemnul. A centaur is nearby! Found a slimy leather armour. There is a basalt altar of Yredelemnul here. You see here the +0 leather armour "Aley" {rElec rC+}. f - the +0 leather armour "Aley" {rElec rC+} A jackal comes into view. You start removing your armour. You continue taking off your +1 robe. x4 You finish taking off your +1 robe. You start putting on your armour. You continue putting on the +0 leather armour "Aley" {rElec rC+}. x5 You finish putting on the +0 leather armour "Aley" {rElec rC+}. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Memorise Summon Small Mammal, consuming 1 spell level and leaving 5? You start memorising the spell. You continue memorising. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. Your memorisation is interrupted. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (88% to hit) The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses the centaur. The centaur shoots an arrow. The arrow hits you! You die... *,,,***+******,**,* *,,,,,...#####.#*.# ^,,,,,...'........# ,,,,,,..c,.....,..# ,,,,*##.####.####h# ,,,,*#..##.....##.# ,,,,*#..#.......#.# ,,,,*#..#.......#.## ,,,,*#......_...@..# ,,,,*#..#.......#..# ,,,,*#..#.......#..# *,***#..##.....##..# *,* #..####.####c.# +,* ##.............# *** #......####.#..# ##.............## ####.......######## You could see a centaur and a jackal. Vanquished Creatures A scorpion (D:4) 3 gnolls (D:3) 2 adders (D:3) A worm (D:2) 5 dart slugs 2 orcs 6 ball pythons 6 endoplasms 4 giant cockroaches 8 goblins 9 hobgoblins 2 jackals (D:1) 8 kobolds 2 quokkas (D:4) 5 bats 3 frilled lizards 5 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GimliDwarf the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 244 | D:1 | Learned a level 2 spell: Searing Ray 386 | D:1 | Reached skill level 6 in Conjurations 615 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 945 | D:1 | Found a faded altar of an unknown god. 2009 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/8 2071 | D:3 | Reached skill level 1 in Armour 2214 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2518 | D:3 | Reached skill level 7 in Conjurations 2610 | D:3 | Found a shimmering blue altar of Sif Muna. 3075 | D:4 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 3075 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/9 3305 | D:4 | Reached skill level 1 in Evocations 3598 | D:4 | Reached skill level 1 in Summonings 3774 | D:5 | Entered Level 5 of the Dungeon 3819 | D:5 | Noticed a centaur 3820 | D:5 | Found a basalt altar of Yredelemnul. 3829 | D:5 | Identified the +0 leather armour "Aley" {rElec rC+} 3864 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross, shapermc_ecumenical_altar_hornbeckon D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_catwalk, nicolae_grassy_gnolls D:4: layout_basic D:5: minmay_bubble_buster, layout_basic, old_standard_altar, temple_statues Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.6 Armour | 1 | 1.2 Evocations | 1 | 1.2 Summonings | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 43 || 97 Searing Ray | 10 | 11 || 21 Use: Scroll | | 11 || 11 Armour: Robe | 1 | || 1 Dodge: Dodged | | 5 || 5