Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 16891479667983788652 14 Glasspig the Magician (level 2, 0/20 HPs) Began as a Gnoll Wanderer on Oct 5, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:08:41 (294 turns). Glasspig the Magician (Gnoll Wanderer) Turns: 294, Time: 00:08:41 Health: 0/20 AC: 7 Str: 10 XL: 2 Next: 41% Magic: 10/10 EV: 9 Int: 15 God: Gold: 12 SH: 0 Dex: 8 Spells: 15/15 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) e - a +0 dagger of electrocution Armour c - a +0 scale mail (worn) Scrolls b - a scroll of blinking d - a scroll of identify {unknown} f - a scroll of noise {unknown} h - a scroll of amnesia {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 2.5 Throwing + Level 4.5 Armour + Level 2.5 Dodging + Level 0.4 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 7.1 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 2.5 Invocations + Level 0.4 Evocations You had 15 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 32% 2x1d5 43% 1 Shock Conj/Air 32% 1d5 43% 1 Beastly Appendage Tmut 12% N/A 56% 1 Necrotise Necr 24% 1d5 56% 1 Summon Small Mammal Summ 24% N/A 56% 1 Mephitic Cloud Conj/Pois/Air 7% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal is moderately wounded. The jackal bites you but does no damage. The jackal misses you. The jackal bites you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 The jackal misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. You hit the jackal. Your bite misses the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal barely misses you. The jackal bites you. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your +0 dagger of electrocution stops crackling. a - a +0 club (weapon) The endoplasm hits you but does no damage. You hit the jackal but do no damage. Your bite misses the jackal. The jackal barely misses you. The endoplasm freezes you. You are frozen. You die... ###...............# ..................# ∆ ###..........>....# #...............# . ####............# ∆ .. #............# ... #.######...####### ...( #.# #.#.h#....# ..... #.######.##@J....#...... # ######........####....†...((. .....#........# #....#...... # ####.#........# #....# ..... # #.#........# #....# .... # ####.########.# #....# ### # .........# #.# #....# # .........# #.# #....# .........# #.####....# You could see an endoplasm and a jackal. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A frilled lizard (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glasspig the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Glasspig set off with the following items: a +0 club, a | scroll of blinking, a +0 scale mail; and the following | spells available to memorise: Foxfire, Shock, Beastly | Appendage, Necrotise, Summon Small Mammal, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 204 | D:1 | Reached XP level 2. HP: 19/19 MP: 10/10 294 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, minmay_unequal Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Ranged Weapons | | 0.4 Throwing | | 2.5 Armour | | 4.5 Dodging | | 2.5 Stealth | | 0.4 Shields | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 7.1 Hexes | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 2.5 Evocations | | 0.4 Action || total ---------------------------++------- Melee: Club || 19 Bite || 3 Dagger || 29 Throw: Dart || 9 Armour: Scale mail || 38 Dodge: Dodged || 39