Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 5216486770703262039 51 GloriousHammer the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on Oct 16, 2022. Killed by miscasting Iskenderun's Mystic Blast (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:54 (2445 turns). GloriousHammer the Magician (Djinni Conjurer) Turns: 2445, Time: 00:04:55 Health: 0/33 AC: 2 Str: 6 XL: 4 Next: 7% Gold: 37 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . h - +1 sling (freeze) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +0 dagger of holy wrath h - a +1 sling of freezing (weapon) Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls i - a scroll of brand weapon {unknown} j - a scroll of identify {unknown} k - a scroll of teleportation {unknown} l - a scroll of enchant weapon {unknown} n - a scroll of fear {unknown} o - a scroll of magic mapping {unknown} q - a scroll of amnesia {unknown} Potions b - 2 potions of invisibility {unknown} f - a potion of haste {unknown} g - 2 potions of degeneration {unknown} m - 2 potions of heal wounds {unknown} p - a potion of curing {unknown} Skills: + Level 1.8 Fighting - Level 2.4 Dodging - Level 1.8 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm is moderately wounded. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. The sling bullet freezes the endoplasm. You kill the endoplasm! No target in view! You reach down and open the door. Terence, a goblin and a hobgoblin come into view. Terence is wielding a +5 short sword of protection. The hobgoblin shouts! Terence shouts! The goblin shouts! Found a stone staircase leading down. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Terence says, "Rest in peace." Terence attacks as you move away! Terence hits you with a +5 short sword of protection. Terence attacks as you move away! Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +5 short sword of protection! Casting: Iskenderun's Mystic Blast (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Sparks fly from your hands! You die... .....:..................#........ ########....)......#.##.########. # ########.#.....##.# ## #######........#.#....#.# ....>.#.#........#....#.# #####.#.#........#.####.# ....#.#.#........#......# ###.#.#.########.#.######## # #.#.#.# #@#........# ###.#.#.# ####@#....###.# ....#.#.#####...g####.# #####.#...............# ......#######'######### ####### .... #..... #.....# #...>.# You could see Terence and a goblin. Vanquished Creatures An adder (D:2) 3 dart slugs 2 ball pythons (D:1) 4 endoplasms A giant cockroach (D:2) 7 goblins (D:1) 2 hobgoblins A quokka (D:1) 3 bats 6 frilled lizards 2 kobolds (D:2) 5 rats 37 creatures vanquished. Vanquished Creatures (others) 7 toadstools (D:1) 7 creatures vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GloriousHammer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | GloriousHammer set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 1172 | D:1 | Reached skill level 1 in Fighting 1172 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 1172 | D:1 | Learned a level 1 spell: Shock 1796 | D:2 | Found a faded altar of an unknown god. 2149 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 2437 | D:2 | Noticed Terence 2445 | D:2 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic D:2: layout_basic, ebering_ecumenical_altar_webs, hangedman_feature_mirror, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.4 Stealth | | 1.8 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 5 | || 5 Fire: Sling | 12 | 2 || 14 Cast: Magic Dart | 51 | 3 || 54 Dodge: Dodged | 9 | 2 || 11