Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 7103870201618227201 40 GloriousHammer the Magician (level 3, -5/28 HPs) Began as a Djinni Conjurer on Jan 20, 2023. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:07 (1636 turns). GloriousHammer the Magician (Djinni Conjurer) Turns: 1636, Time: 00:04:08 Health: -5/28 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 123 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +0 trident (protect) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons b - a +0 trident of protection (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of reflection Scrolls e - 3 scrolls of fear {unknown} i - a scroll of acquirement {unknown} j - a scroll of amnesia {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of brilliance {unknown} g - a potion of berserk rage {unknown} h - 2 potions of flight {unknown} Skills: + Level 1.9 Fighting - Level 2.2 Dodging - Level 1.6 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your weapon exudes an aura of protection. The scorpion stings you. You hit the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion misses you. Casting: Dazzling Flash (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (moderately wounded, blind, 78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion is no longer blind. The scorpion closely misses you. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion closely misses you. The scorpion stings you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you! * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ### #.. #.# #<# #.. #.# #.# #@# #.# #s# #.# #.#.## #.# #.#..# #.#. ####.##.### ## #.#. #.........# #.. #.#. #.##.##.#.####...###s#. #.##.##.#.##.#._.....#. #.##.##.#†##.#...##..#. You could see a scorpion. Vanquished Creatures An adder (D:2) 6 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins 3 jackals (D:1) A quokka (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GloriousHammer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | GloriousHammer set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 346 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 576 | D:1 | Reached skill level 1 in Fighting 1012 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 1012 | D:1 | Learned a level 1 spell: Shock 1510 | D:2 | You are sucked into a shaft and drop 1 floor! 1599 | D:3 | Found a snail-covered altar of Cheibriados. 1602 | D:3 | Noticed a scorpion 1636 | D:3 | HP: 1/28 [scorpion (7)] 1636 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_cross, minmay_misc_feat_x, minmay_tromino_v4_a D:2: minmay_spotlight, layout_loops_ring, shapermc_ecumenical_altar_petra, minmay_shallow_snake_nest, uniq_jessica, uniq_sigmund D:3: layout_loops_ring, okawaru_gym_becter, mainiacjoe_overflow_alcove_2, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.2 Stealth | | 1.6 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Trident || 27 Cast: Magic Dart || 28 Searing Ray || 5 Dazzling Flash || 1 Stab: Sleeping || 1 Invisible || 1 Armor: Robe || 15 Dodge: Dodged || 38