Dungeon Crawl Stone Soup version 0.30-a0-953-g5f1da4a474 (webtiles) character file. Game seed: 2997049133280690612 172 GloriousHammer the Sneak (level 5, -6/28 HPs) Began as a Kobold Enchanter on Mar 28, 2023. Mangled by a river rat (9 damage) ... in a sewer. The game lasted 00:09:54 (4131 turns). GloriousHammer the Sneak (Kobold Enchanter) Turns: 4131, Time: 00:09:54 Health: -6/28 AC: 3 Str: 6 (9) XL: 5 Next: 83% Magic: 18/19 EV: 14 Int: 14 (16) God: Gold: 151 SH: 0 Dex: 13 (16) Spells: 5/10 levels left rFire . . . SeeInvis . d - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . q - +0 pair of gloves Will ..... (no boots) Stlth ++++ (no amulet) HPRegen 0.24/turn s - ring of flight MPRegen 0.16/turn M - ring of magical power @: lethally poisoned (-6 -> -7), flying A: small, no large weapons, nightstalker 3, strong 1, wild magic 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 151 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) m - a +0 sling w - a +0 vampiric dagger Missiles r - 2 poisoned darts (quivered) Armour b - a +0 robe (worn) q - a +0 pair of gloves (worn) Jewellery s - a ring of flight (left hand) F - a ring of protection from fire L - a ring of flight M - a ring of magical power (right hand) Wands h - a wand of mindburst (11) l - a wand of flame (12) Scrolls f - a scroll of enchant weapon j - 2 scrolls of teleportation k - a scroll of enchant armour n - a scroll of vulnerability o - a scroll of noise {unknown} p - a scroll of poison {unknown} Potions a - 2 potions of cancellation e - 2 potions of degeneration g - 2 potions of curing i - a potion of lignification {unknown} u - a potion of brilliance {unknown} v - a potion of heal wounds {unknown} Skills: - Level 1.3 Short Blades - Level 2.4 Dodging + Level 5.5 Stealth + Level 3.4 Spellcasting + Level 4.0 Hexes - Level 2.0 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 28% N/A 13% 2 b - Confusing Touch Hex 17% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 17% N/A 17% 3 Dazzling Flash Conj/Hex 20% N/A 34% 3 Scorch Fire 6% 2d5 38% 2 Gell's Gravitas Tloc 3% N/A 61% 3 Teleport Other Tloc 3% N/A 61% 3 Flame Wave Conj/Fire 3% 2d5 94% 4 Passage of Golubria Tloc 3% N/A 94% 4 Silence Hex/Air 5% N/A 96% 5 Dispersal Tloc 1% N/A 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Ashenzari Shops: D:3 * Annotations: D:1 exclusion: downstairs Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Your muscles are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History a rat corpse; a ball python corpse You hit the rat. You kill the rat! The rat closely misses you. You hit the rat. You kill the rat! You see here a rat corpse. You open the door. Found a black potion. Found a smoky pink potion. There is an open door here. u - a black potion v - a smoky pink potion There is an open door here. You see here a rat corpse. You see here a rat corpse. You see here a rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 vampiric dagger. I - a scroll of identify As you read the scroll of identify, it crumbles to dust. j - 2 scrolls of teleportation Okay, then. You see here a +0 vampiric dagger. w - a +0 vampiric dagger You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or F - a ring of protection from fire; > or M - a ring of magical power You remove your ring of protection from fire. You fly up into the air. s - a ring of flight (left hand) A ball python comes into view. A ball python comes into view. An endoplasm comes into view. The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! The helpless endoplasm fails to defend itself. You impale the endoplasm!! You kill the endoplasm! A river rat comes into view. An adder and a river rat come into view. The adder hisses angrily. You hear an angry hiss. A frilled lizard comes into view. A river rat comes into view. A rat comes into view. Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (chance to affect: 55%) The river rat resists with significant effort. The adder bites you. The river rat misses you. You closely miss the river rat. The adder barely misses you. The river rat misses you. The frilled lizard misses you. You closely miss the adder. The adder barely misses you. You hit the adder. The adder is lightly wounded. The river rat bites you! The frilled lizard bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! The adder attacks as you move away! The adder barely misses you. The river rat attacks as you move away! The river rat bites you! You feel sick. The adder misses you. Unknown command. You fade into invisibility! You feel sick. The frilled lizard misses you. The adder misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel sick. The river rat bites you but does no damage. The frilled lizard barely misses you. The adder closely misses you. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You flicker back into view. You feel sick. The adder closely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat barely misses you. The frilled lizard closely misses you. The river rat closely misses you. The adder closely misses you. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You occasionally lose the ability to drink potions when taking damage. You no longer become unable to drink potions after taking damage. You feel stronger. You feel sick. The river rat barely misses you. x2 The river rat twitches its whiskers. The river rat bites you! You die... ################ ###†.≈≈≈≈≈≈.≈~~~≈≈ ##†..~≈~~≈≈.~.~~~≈≈ #.....~~≈≈~...≈~~~~ #....~≈≈~~≈~..~~≈~≈ ##r@r.~≈~~≈~~..≈≈≈~~ #.Srl..≈≈~~~#≈≈≈≈≈~≈ #..r.############### #...## ...## #.... You could see an adder, 3 river rats, a frilled lizard and a rat. Vanquished Creatures Robin (D:1) 4 gnolls A river rat (Sewer) 2 adders (Sewer) 3 worms 10 ball pythons 5 bats 4 endoplasms 5 giant cockroaches 11 goblins 8 hobgoblins 2 jackals (D:2) 5 kobolds 2 quokkas 6 frilled lizards 20 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GloriousHammer the Kobold Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 138 | D:1 | Reached XP level 2. HP: 14/15 MP: 5/5 544 | D:1 | Found a faded altar of an unknown god. 586 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/6 670 | D:1 | Reached skill level 1 in Ice Magic 1219 | D:2 | Reached XP level 4. HP: 7/24 MP: 6/8 1557 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1561 | D:2 | Learned a level 3 spell: Confusing Touch 2049 | D:2 | Noticed Robin 2230 | D:1 | Killed Robin 2231 | D:1 | Reached skill level 5 in Stealth 2661 | D:2 | Reached XP level 5. HP: 5/28 MP: 9/9 3600 | D:3 | Found a broken altar of Ashenzari. 3640 | D:3 | Found Rotocol's General Store. 3848 | D:3 | Found a glowing drain. 3863 | Sewer | Entered a sewer 4131 | Sewer | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 4131 | Sewer | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 4131 | Sewer | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 4131 | Sewer | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 4131 | Sewer | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, basic_ecumenical_altar, serial_park_tiny_1 D:2: layout_loops_ring, uniq_robin D:3: layout_basic, marbit_many_paths, portal_sewer_entry_f, serial_shops, shop, hangedman_decor_slide_cut, chequers_big_river Sewer: sewer_minmay_w Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ice Magic | 1 2 | 2.0 Spellcasting | 3 | 3.4 Stealth | 5 | 5.5 Hexes | 4 | 4.0 Short Blades | | 1.3 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 57 | 152 || 209 Punch | | 2 || 2 Cast: Ensorcelled Hiber | | 1 || 1 Use: Potion | 1 | 4 || 5 Scroll | | 4 || 4 Stab: Sleeping | 15 | 21 || 36 Invisible | 1 | || 1 Armour: Robe | 3 | 18 || 21 Dodge: Dodged | 38 | 123 || 161 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4187 | 4102 | 85 | 1757 | 1355 | 4 | 1046.8 | Dungeon | 3897 | 3812 | 85 | 1657 | 1338 | 3 | 1299.0 | Sewer | 289 | 289 | 0 | 100 | 17 | 1 | 289.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1973 daAuts D:2: 1569 daAuts D:3: 354 daAuts Sewer: 289 daAuts