Dungeon Crawl Stone Soup version 0.30-a0-989-g0d87f670db (webtiles) character file. Game seed: 3397600267149273782 16 GloriousHammer the Gusty (level 2, 17/17 HPs) Began as an Octopode Air Elementalist on Apr 3, 2023. Got out of the dungeon alive. The game lasted 00:01:43 (768 turns). GloriousHammer the Gusty (Octopode Air Elementalist) Turns: 768, Time: 00:01:43 Health: 17/17 AC: 1 Str: 7 XL: 2 Next: 54% Magic: 5/5 EV: 13 Int: 17 God: Gold: 43 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . g - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . R - ring of resist corrosion rCorr + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons g - a +0 mace (weapon) Jewellery R - a ring of resist corrosion (left tentacle) Scrolls b - a scroll of identify {unknown} c - a scroll of fog {unknown} d - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} h - a scroll of magic mapping {unknown} Potions a - a potion of magic f - a potion of degeneration {unknown} i - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting + Level 1.6 Conjurations + Level 3.2 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 7% 1 b - Static Discharge Conj/Air 20% 2-3/arc 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 13% N/A 14% 3 Airstrike Air 6% 2d(1-17) 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 15 gold pieces. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the goblin. You kill the goblin! You start resting. Magic restored. You see here a +0 dagger. You now have 43 gold pieces (gained 15). A goblin comes into view. It is wielding a +0 dagger. Found a smoky black potion. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The zap misses the goblin. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The zap hits the goblin. The goblin is moderately wounded. You hit the goblin but do no damage. You grab the goblin. The goblin is moderately wounded. You constrict the goblin. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! You see here a +0 dagger. You start resting. HP restored. You start resting. Magic restored. A rat comes into view. Found a stone staircase leading down. An endoplasm comes into view. The endoplasm quivers. You see here a smoky black potion. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the rat. The rat is heavily wounded. The zap hits the rat. You kill the rat! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the endoplasm. The zap hits the endoplasm. The endoplasm is moderately wounded. You hit the endoplasm. You kill the endoplasm! You start resting. Your magical contamination has completely faded away. i - a smoky black potion You start resting. Magic restored. Memorise Static Discharge, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Saving game... please wait. Welcome back, GloriousHammer the Octopode Air Elementalist. Press ? for a list of commands and other information. A hobgoblin comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The zap hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! Found a robe. You open the door. There is an open door here. Magic restored. There is an open door here. You see here a stone. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ###...### ##### ##.......# ###...######......... ##.......##......⌠.... #..........##......... #....@....####.......# #.........# ###...### ##.......## ###.####.. ###...######...####.# #########.......## # ##....#...........# # #.##...##....⌠....# ##..######.........# #....(...##.......## There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GloriousHammer the Octopode Air Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 433 | D:1 | Reached XP level 2. HP: 16/17 MP: 3/5 689 | D:1 | Learned a level 2 spell: Static Discharge 768 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, ebering_ecumenical_altar_petrified Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 3 Tentacles || 1 Mace || 3 Cast: Shock || 16 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 768 | 705 | 63 | 435 | 136 | 1 | 768.0 | Dungeon | 768 | 705 | 63 | 435 | 136 | 1 | 768.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 768 daAuts