Dungeon Crawl Stone Soup version 0.31-a0-1-g4198be8af4 (webtiles) character file. Game seed: 3659536178022041696 110791 GloriousHammer the Transmogrifier (level 15, -5/190 HPs) Began as a Demigod Transmuter on May 1, 2023. Shot with an arrow by a satyr (14 damage) ... on level 2 of the Shoals on May 2, 2023. The game lasted 02:14:58 (35004 turns). GloriousHammer the Transmogrifier (DgTm) Turns: 35004, Time: 02:14:59 Health: -5/190 AC: 20 Str: 21 XL: 15 Next: 59% Magic: 26/33 EV: 12 Int: 30 (31) God: Gold: 630 SH: 0 Dex: 16 Spells: 2/32 levels left rFire + + . a - melded +1 hand crossbow (flame) rCold x . . K - melded +3 buckler rNeg . . . b - melded +2 robe {Archmagi} rPois + p - melded +2 hat rElec . z - melded scarf {+Inv} rCorr . (gloves currently unavailable) SInv . N - melded +2 pair of boots {Fly} Will ..... k - amulet of regeneration Stlth + T - +4 ring of protection HPRegen 1.31/turn Z - ring of wizardry MPRegen 0.23/turn %: wizardry (x1) @: lit by a corona, about to teleport, short of breath, dragon-form, weak-willed, marked, wereblooded, spiked, flying, mesmerised, hasted, glowing, studying Evocations, very quick A: dragon claw, dragon scales, breathe fire, flying, boosted hp, giant, high MP 1, forlorn, divine attributes, clumsy 1, deterioration 1 a: Breathe Fire, End Transformation You were on level 2 of the Shoals. You were a fearsome dragon! You visited 5 branches of the dungeon, and saw 25 of its levels. You visited the Abyss 1 time. You also visited: Bailey. You collected 3152 gold pieces. You spent 2522 gold pieces at shops. Inventory: Hand Weapons a - a +1 hand crossbow of flaming (melded) Missiles A - 4 atropa-tipped darts V - 6 curare-tipped darts X - 4 throwing nets Armour b - a +2 robe of the Archmagi (melded) p - a +2 hat (melded) z - a scarf of invisibility (melded) K - a +3 buckler (melded) N - a +2 pair of boots of flying (melded) Jewellery k - an amulet of regeneration (around neck) t - the ring of Sext {Fly rElec Dex+6 Stlth-} (You acquired it on level 11 of the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Fly: It grants you flight. Stlth: It makes you less stealthy. w - a ring of willpower C - a ring of ice E - a +5 ring of evasion F - a ring of protection from fire P - a ring of poison resistance T - a +4 ring of protection (left foreclaw) W - a ring of willpower Z - a ring of wizardry (right foreclaw) Wands i - a wand of light (3) l - a wand of digging (2) H - a wand of flame (10) (quivered) L - a wand of iceblast (13) M - a wand of charming (15) S - a wand of mindburst (9) Scrolls d - 6 scrolls of amnesia e - 6 scrolls of fog f - 6 scrolls of magic mapping g - 5 scrolls of immolation o - 11 scrolls of teleportation s - 5 scrolls of vulnerability u - 4 scrolls of fear v - 2 scrolls of torment y - 3 scrolls of poison I - 14 scrolls of identify U - 2 scrolls of silence Potions c - 11 potions of curing h - 9 potions of mutation j - 6 potions of brilliance m - 3 potions of lignification n - 6 potions of might r - 5 potions of attraction x - 5 potions of magic B - 2 potions of haste G - 4 potions of resistance J - 4 potions of invisibility Miscellaneous D - a tin of tremorstones (inert) O - a lightning rod (1/4) R - a box of beasts Y - a phantom mirror (inert) Skills: + Level 10.3 Fighting - Level 4.7 Ranged Weapons + Level 10.3 Dodging - Level 3.0 Stealth - Level 4.0 Shields + Level 10.6 Unarmed Combat + Level 9.2 Spellcasting - Level 4.5 Conjurations - Level 13.2 Transmutations - Level 5.2 Ice Magic - Level 3.0 Air Magic + Level 4.1 Poison Magic + Level 9.5 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Passwall Tmut/Erth 43% N/A 1% 2 b - Wereblood Tmut 75% N/A 1% 2 c - Swiftness Air 31% N/A 1% 3 d - Ice Form Ice/Tmut 62% N/A 1% 4 e - Irradiate Conj/Tmut 30% 3d21 1% 5 f - Dragon Form Tmut 37% N/A 6% 7 g - Ozocubu's Armour Ice 45% N/A 1% 3 h - Olgreb's Toxic Radia Pois 38% N/A 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 100% N/A 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Ensorcelled Hibernation Hex/Ice 58% N/A 1% 2 Searing Ray Conj 80% 2d7 1% 2 Static Discharge Conj/Air 72% 2-5/arc 1% 2 Dazzling Flash Conj/Hex 54% N/A 1% 3 Hailstorm Conj/Ice 43% 3d10 1% 3 Ignite Poison Fire/Tmut/Pois 48% N/A 1% 3 Spider Form Tmut/Pois 60% N/A 1% 3 Alistair's Intoxication Tmut/Pois 40% N/A 1% 5 Blade Hands Tmut 37% N/A 1% 5 Portal Projectile Hex/Tloc 26% N/A 4% 3 Tukima's Dance Hex 13% N/A 4% 3 Airstrike Air 15% 2d(3-19) 4% 4 Fulminant Prism Conj/Hex 13% 3d8 6% 4 Eringya's Noxious Bog Tmut/Pois 30% N/A 6% 6 Summon Lightning Spire Summ/Air 22% N/A 9% 4 Animate Armour Summ/Erth 26% N/A 16% 4 Animate Dead Necr 13% N/A 16% 4 Statue Form Tmut/Erth 34% N/A 16% 6 Silence Hex/Air 11% N/A 22% 5 Agony Necr 13% N/A 38% 5 Borgnjor's Vile Clutch Necr/Erth 6% N/A 38% 5 Lee's Rapid Deconstruct Erth 6% 3d6* 38% 5 Simulacrum Ice/Necr 14% N/A 58% 6 Ozocubu's Refrigeration Ice 22% 4d12 78% 7 Death Channel Necr 6% N/A 90% 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Shoals (2/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) Shops: D:4 ( D:9 * D:11 (???[ Orc:1 : Orc:2 [:?: Annotations: D:3 exclusion: downstairs Shoals:2 Polyphemus Innate Abilities, Weirdness & Mutations You are a fearsome dragon! You have a powerful clawing attack. Your giant scaled body is strong and resiliant, but less evasive. You can breathe fire. You are flying. Your maximum health is greatly increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are clumsy. (Dex -2) Your body sometimes deteriorates upon taking damage. Message History Okay, then. Aiming: Phantom Mirror Press: ? - help, Dir - move target, f - Polyphemus Aim: Polyphemus, quivering large rocks You reflect Polyphemus with the mirror! The mirror clouds! Polyphemus throws the death yak at you! The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. Polyphemus barely misses Polyphemus. Polyphemus hits Polyphemus. The death yak gores you! The barbs in your skin will harm you if you move. Continue? Okay, then. Blink to where? Press: ? - help, Dir - move target, p - Polyphemus As you read the scroll of blinking, it crumbles to dust. The pull of its song draws you forwards. The merfolk avatar chants its luring song. You feel yourself speed up. The pull of its song draws you forwards. A faun comes into view. It is wielding a +0 spear. The centaur shoots an arrow. The arrow hits you. The merfolk avatar chants its luring song. A harpy comes into view. The harpy misses you. The harpy claws you. The centaur shoots an arrow. The arrow hits you but does no damage. The satyr unwields a +0 spear. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk avatar chants its luring song. The merfolk siren chants a haunting song. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. You carefully extract the barbed spikes from your body. The harpy claws you but does no damage. x2 The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. You bite the harpy!! Your claw misses the harpy. You bite the harpy. The harpy is severely wounded. The harpy misses you. The harpy claws you but does no damage. The wind drake barely misses you. The merfolk avatar chants its luring song. The merfolk siren chants its luring song. The sea snake barely misses you. A merfolk comes into view. It is wielding a +0 trident. A harpy comes into view. You maul the sea snake!!! The sea snake is severely wounded. The pull of its song draws you forwards. A water nymph comes into view. The harpy claws you but does no damage. x2; The harpy claws you. The harpy closely misses you. The merfolk siren chants its luring song. The merfolk avatar chants its luring song. The centaur warrior shoots an arrow. The arrow hits you but does no damage. The sea snake bites you. You claw the harpy! The harpy is moderately wounded. The harpy claws you! * * * LOW HITPOINT WARNING * * * The harpy claws you. * * * LOW HITPOINT WARNING * * * The harpy claws you but does no damage. x2 An eleionoma comes into view. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The death yak stops moving altogether! Polyphemus shimmers and vanishes! The harpy claws you! * * * LOW HITPOINT WARNING * * * The harpy closely misses you. The wind drake exhales a fierce blast of wind! The merfolk is knocked back by the gust of wind. The faun is knocked back by the gust of wind. The harpy is knocked back by the gust of wind. The merfolk avatar is knocked back by the gust of wind. The harpy is knocked back by the gust of wind. The harpy collides with the death yak! The death yak is lightly wounded. The harpy is severely wounded. You are knocked back by the gust of wind. You collide with the harpy! The harpy is almost dead. * * * LOW HITPOINT WARNING * * * The death yak gores you! * * * LOW HITPOINT WARNING * * * The sea snake bites you but does no damage. The satyr plays a rousing melody on his pipes! The fauns go into a battle-frenzy! The merfolk siren chants its luring song. Okay, then. Blink to where? Press: ? - help, Dir - move target A water nymph and a faun come into view. As you read the scroll of blinking, it crumbles to dust. The merfolk avatar chants its luring song. The faun shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The satyr shoots an arrow. The arrow hits you! You die... ##≈ ≈# ## ##≈≈≈C~Y~.... ≈≈#######~## ###≈≈..~~~..... ≈≈≈≈≈≈≈##m##≈≈≈≈<..YY§.~... .......c.~.........§~~~... #........~~H~~.....~~~~.. ..##.....mR.D.cm~~.Y.Y.~~.~~ ~../....[.....m~C~.Y..~~~~~~ ...............~~~..~~~~≈≈≈≈ ..............cmH..~~~~≈≈≈≈≈ ...c.......