Dungeon Crawl Stone Soup version 0.32-a0-834-geaf45d8e21 (webtiles) character file. Game seed: 9463701961115097094 676 GloriousHammer the Firebug (level 7, -6/50 HPs) Began as a Mountain Dwarf Fire Elementalist on Mar 25, 2024. Was an Initiate of Sif Muna. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:10:42 (4690 turns). GloriousHammer the Firebug (MDFE) Turns: 4690, Time: 00:10:42 Health: -6/50 AC: 9 Str: 12 XL: 7 Next: 33% Magic: 7/12 EV: 8 Int: 16 God: Sif Muna [......] Gold: 209 SH: 0 Dex: 16 Spells: 3/13 levels left rFire . . . p - +2 dagger (protect) rCold . . . (no shield) rNeg . . . e - +0 scale mail rPois . o - +0 helmet rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + D - +6 ring of dexterity HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-6 -> -39), attractive, very slightly contaminated A: runic magic, artefact enchanting a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 209 gold pieces. Inventory: Hand Weapons p - a +2 dagger of protection (weapon) Missiles i - 7 poisoned darts r - 3 boomerangs Armour a - a +0 robe e - a +0 scale mail (worn) m - a +0 cloak (worn) n - a +0 plate armour o - a +0 helmet (worn) Jewellery k - an amulet of guardian spirit D - a +6 ring of dexterity (left hand) Scrolls d - a scroll of brand weapon {unknown} f - a scroll of butterflies {unknown} g - 2 scrolls of revelation {unknown} h - 2 scrolls of fog {unknown} j - 3 scrolls of teleportation {unknown} l - 2 scrolls of noise {unknown} s - a scroll of enchant armour {unknown} v - a scroll of fear {unknown} Potions c - a potion of attraction q - 2 potions of enlightenment {unknown} t - a potion of mutation {unknown} u - 2 potions of curing {unknown} w - a potion of cancellation {unknown} Skills: + Level 3.6 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 3.6 Spellcasting + Level 3.5 Conjurations + Level 1.7 Hexes + Level 5.8 Fire Magic + Level 1.8 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 42% 2d6 3% 2 c - Flame Wave Conj/Fire 17% 2d7 36% 4 d - Inner Flame Hex/Fire 14% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 24% 2d12 24% 3 Sigil of Binding Hex 8% N/A 36% 3 Death Channel Necr 1% N/A 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 [ Portals: Abyss: D:3 Annotations: D:1 exclusion: downstairs D:3 2 transporters, Bediveer's ghost, amateur MDFi Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The iguana is almost dead. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is burned terribly! You kill the iguana! Sif Muna accepts your kill. A shadow imp comes into view. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. The shadow imp shouts, "Give up, thou simpering thigh-biting varlet!" Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc but do no damage. The water moccasin closely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! Sif Muna accepts your kill. The water moccasin bites you but does no damage. x2 The water moccasin bites you! The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. x2 The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The water moccasin attacks as it pursues you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you! You miss the water moccasin. You feel sick. The water moccasin bites you but does no damage. You miss the water moccasin. You feel sick. The water moccasin barely misses you. You hit the water moccasin. Your weapon exudes an aura of protection. The water moccasin is lightly wounded. You feel sick. The water moccasin closely misses you. x2 Unknown command. You feel sick. You miss the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. Unknown command. Okay, then. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. Okay, then. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the shadow imp. The shadow imp is severely wounded. The shadow imp's fire resistance burns away. You feel sick. The water moccasin bites you. Unknown command. Magic courses through your body. You feel sick. The water moccasin bites you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is heavily wounded. The water moccasin's fire resistance burns away. You feel sick. You are no longer poisoned. The water moccasin bites you but does no damage. The water moccasin closely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel very sick. The shadow imp is no longer more vulnerable to fire. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of attraction. You feel attractive to monsters. You die... #.# #######.###### .......<.....# #####.#.##.### #.#....# ##...#### #.).## ##.## #@# #S# #5# ##.# ##..# ##...####### #..........# #....#####.# ###)...# You could see a water moccasin (combustible) and a shadow imp. Vanquished Creatures Grinder (D:5) A phantom (D:4) A scorpion (D:3) An orc priest (D:4) A hound (D:5) A sleepcap (D:3) Terence (D:3) 2 iguanas (D:5) An orc wizard (D:3) Robin (D:3) 4 gnolls 5 adders 3 dart slugs 2 ribbon worms (D:3) 4 orcs 3 endoplasms 2 giant cockroaches 6 hobgoblins 7 jackals 3 quokkas A ball python (D:2) 4 bats 2 frilled lizards (D:2) 7 goblins 5 kobolds 4 rats 73 creatures vanquished. Vanquished Creatures (others) 150 foxfires 150 creatures vanquished. Grand Total: 223 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GloriousHammer the Mountain Dwarf Fire Elementalist began | the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 28 | D:1 | Reached skill level 1 in Conjurations 273 | D:1 | Found a faded altar of an unknown god. 545 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 866 | D:1 | Reached skill level 4 in Fire Magic 1124 | D:1 | Learned a level 2 spell: Scorch 1236 | D:2 | Reached XP level 3. HP: 18/26 MP: 1/6 1385 | D:2 | Reached skill level 1 in Armour 1437 | D:2 | Reached XP level 4. HP: 32/33 MP: 1/7 2340 | D:3 | Noticed Robin 2350 | D:3 | Killed Robin 2665 | D:3 | Found a transporter. 2665 | D:3 | Noticed a small abomination 2670 | D:3 | Noticed a toenail golem 2671 | D:3 | Found a transporter. 2671 | D:3 | Noticed Bediveer's ghost (amateur MDFi) 2746 | D:3 | Reached XP level 5. HP: 32/38 MP: 1/9 2842 | D:3 | Noticed a small abomination 2911 | D:3 | Noticed Terence 2925 | D:3 | Killed Terence 3048 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 3119 | D:3 | Found Kemam's Antique Armour Boutique. 3291 | D:4 | Reached skill level 5 in Fire Magic 3477 | D:3 | Reached XP level 6. HP: 29/45 MP: 5/10 3654 | D:3 | Learned a level 4 spell: Flame Wave 3658 | D:3 | Learned a level 3 spell: Inner Flame 4033 | D:4 | Found a staircase to the Ecumenical Temple. 4083 | Temple | Entered the Ecumenical Temple 4114 | Temple | Became a worshipper of Sif Muna the Loreminder 4496 | D:5 | Entered Level 5 of the Dungeon 4496 | D:5 | Noticed Grinder 4500 | D:5 | Reached skill level 1 in Hexes 4503 | D:5 | Paralysed by Grinder for 5 turns 4510 | D:5 | Killed Grinder 4511 | D:5 | Reached skill level 1 in Invocations 4511 | D:5 | Reached XP level 7. HP: 50/50 MP: 0/12 4689 | D:5 | HP: 2/50 [water moccasin (3)] 4690 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, shapermc_ecumenical_altar_mp_highgroup D:2: layout_rooms D:3: layout_rooms, serial_shops, nicolae_lakefront_shop, gammafunk_ghost_abyssal_escape, uniq_robin, uniq_terence D:4: layout_cave_pools, minmay_temple_entry_large_hall D:5: layout_rooms, trog_hazing_becter, uniq_prince_ribbit1, uniq_crazy_yiuf_cottage, uniq_grinder, uniq_eustachio Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 1 2 3 | 3.5 Spellcasting | 2 3 | 3.6 Fire Magic | 4 5 | 5.8 Armour | 1 2 3 | 3.6 Hexes | 1 | 1.7 Invocations | 1 | 1.8 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Flail | 26 | 18 | || 44 Unarmed | 1 | | || 1 Dagger | | 21 | 4 || 25 Cast: Foxfire | 39 | 46 | 6 || 91 Scorch | 2 | 45 | 8 || 55 Use: Potion | 3 | | 2 || 5 Armour: Robe | 2 | | || 2 Scale mail | 37 | 49 | 19 || 105 Dodge: Dodged | 23 | 29 | 5 || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4712 | 4487 | 225 | 1059 | 2669 | 6 | 785.3 | Dungeon | 4658 | 4474 | 184 | 1059 | 2669 | 5 | 931.6 | Temple | 53 | 13 | 40 | 0 | 0 | 1 | 53.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1347 daAuts D:3: 1317 daAuts D:2: 1018 daAuts D:4: 782 daAuts D:5: 193 daAuts Temple: 53 daAuts