Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 4801478906969589828 42 GnomeSayin the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on May 18, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:13:10 (1192 turns). GnomeSayin the Magician (Djinni Conjurer) Turns: 1192, Time: 00:13:11 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 25 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} f - a scroll of blinking {unknown} g - a scroll of amnesia {unknown} Potions c - a potion of curing {unknown} Skills: * Level 1.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? Okay, then. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. The bat completely misses you. Your Fighting skill increases to level 1! Casting: Dazzling Flash (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The jackal is dazzled. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The bat completely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Dazzling Flash (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The searing ray hits the jackal but does no damage. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal misses you. The searing ray misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.# ###.#..##..# ... .......#..### ### .##.##.......# #.....#..#.# .........#.#### .#.#....#....# #.#....####.# # ###.....#....!..h.### ##@##.####.....#... ###h##.# ....#.## #......# ... ... ####.#...... .. ..# #....#.##### . #..#.# # ........†...# ...#....#.#.# .# #.#..#.# You could see a jackal (blind). Vanquished Creatures 2 gnolls (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 21 creatures vanquished. Vanquished Creatures (others) 4 plants (D:1) 4 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GnomeSayin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 356 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 649 | D:1 | Reached XP level 3. HP: 11/26 MP: 0/0 649 | D:1 | Learned a level 1 spell: Shock 1094 | D:1 | Reached skill level 4 in Spellcasting 1187 | D:1 | Reached skill level 1 in Fighting 1192 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 16 Searing Ray || 13 Dazzling Flash || 1 Armor: Robe || 5 Dodge: Dodged || 10