Dungeon Crawl Stone Soup version 0.33-a0-712-gc0115c06c0 (webtiles) character file. Game seed: 12432132018082798629 3 GoatCutlet the Apothecary (level 1, -3/15 HPs) Began as a Djinni Necromancer on Jan 13, 2025. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (106 turns). GoatCutlet the Apothecary (Djinni Necromancer) Turns: 106, Time: 00:00:52 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 55% Gold: 14 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Skills: * Level 2.1 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 b - Grave Claw Necr 26% 2d8 7% 2 c - Vampiric Draining Necr 13% 2d6 13% 3 d - Animate Dead Necr 13% N/A 41% 4 e - Curse of Agony Necr 13% N/A 77% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen! You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, chance to affect: 63%) The endoplasm resists with significant effort. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, chance to affect: 63%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the endoplasm. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ### #.# #.# #.# #.# #.# #.# #.# #.# #@# #.....J*# #.####### You could see an endoplasm (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GoatCutlet the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | GoatCutlet set off with the following spells memorised: | Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 106 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 15 Cast: Soul Splinter || 3 Armour: Robe || 12 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 106 | 0 | 0 | 64 | 1 | 106.0 | Dungeon | 106 | 106 | 0 | 0 | 64 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 106 daAuts