Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 17394166111808270641 143 Godmorgon the Conjurer (level 5, 0/26 (28) HPs) Began as a Tengu Conjurer on Oct 9, 2022. Slain by a hell rat (8 damage) ... in a sewer. The game lasted 00:11:25 (2396 turns). Godmorgon the Conjurer (Tengu Conjurer) Turns: 2396, Time: 00:11:26 HP: 0/26 (28) AC: 7 Str: 8 XL: 5 Next: 25% MP: 4/12 EV: 14 Int: 20 God: Gold: 121 SH: 0 Dex: 12 Spells: 8/12 levels left rFire . . . SeeInvis . a - +2 falchion (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe rPois . Reflect . k - +2 hat rElec . Harm . j - +2 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: flying quickly and evasively, drained, quick A: beak, talons 3, nimble flight a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 121 gold pieces. Inventory: Hand Weapons a - a +2 falchion of freezing (weapon) c - a +0 dagger Missiles g - 6 poisoned darts h - 5 boomerangs Armour f - a +0 robe (worn) j - a +2 cloak (worn) k - a +2 hat (worn) m - a +0 tower shield Scrolls d - a scroll of enchant weapon e - a scroll of teleportation l - a scroll of blinking {unknown} Potions b - a potion of magic i - 2 potions of curing Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 4.1 Spellcasting + Level 6.4 Conjurations + Level 0.9 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 58% 2d6 1% 2 F - Foxfire Conj/Fire 72% 2x1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 18% 6-21 9% 3 Dazzling Flash Conj/Hex 32% N/A 11% 3 Beastly Appendage Tmut 8% N/A 13% 1 Wereblood Tmut 4% N/A 19% 2 Flame Wave Conj/Fire 18% 2d7 28% 4 Inner Flame Hex/Fire 6% N/A 30% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Portal Projectile Hex/Tloc 8% N/A 36% 3 Spider Form Tmut/Pois 4% N/A 36% 3 Tukima's Dance Hex 4% N/A 36% 3 Blade Hands Tmut 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Xom Zin Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History You kill the rat! You start resting. Magic restored. Okay, then. You reach down and open the door. A hell rat comes into view. Found five items. Found a gate leading back out of this place. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (asleep, 100% to hit) The searing ray hits the hell rat. The hell rat is lightly wounded. The hell rat roars deafeningly! (Press . to maintain the ray.) The searing ray hits the hell rat but does no damage. The hell rat is lightly wounded. The searing ray hits the hell rat. The hell rat is heavily wounded. The searing ray hits the hell rat. The hell rat is severely wounded. You finish channelling your searing ray. The hell rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded, 79% to hit) The searing ray hits the hell rat. The hell rat is almost dead. (Press . to maintain the ray.) The hell rat bites you! Ouch! That really hurt! You feel drained. The searing ray hits the hell rat but does no damage. The hell rat is almost dead. The hell rat bites you! You die... ###~...~∩~~..~### #~~..~#####~~~~~# ##~.~###[∩?###~~.## #†.~##.?!??!~##...# #~.~# .~~~~.. #~~.# #~~.## ~~~~~ ##...# ##.~†###.~~###~.~## #.~.~.##r##.~~†.# ###.~~~.@~.~.~### ###.~~..~~### ######### You could see a hell rat. Vanquished Creatures 3 river rats (Sewer) 4 adders An ufetubus (D:3) A worm (D:3) A dart slug (D:1) 7 orcs (D:3) 5 endoplasms 4 giant cockroaches 2 goblins 6 hobgoblins 2 quokkas 3 ball pythons 3 bats (D:1) 5 frilled lizards 5 kobolds 14 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Godmorgon the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 30 | D:1 | Found a faded altar of an unknown god. 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 530 | D:1 | Learned a level 2 spell: Searing Ray 740 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/8 1515 | D:3 | Reached skill level 6 in Conjurations 1515 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/10 1681 | D:3 | Found a shimmering altar of Xom. 1778 | D:3 | Found a glowing silver altar of Zin. 1940 | D:3 | Learned a level 1 spell: Foxfire 2106 | D:3 | Found a glowing drain. 2115 | Sewer | Entered a sewer 2139 | Sewer | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2139 | Sewer | Reached XP level 5. HP: 19/28 MP: 2/12 2396 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, chequers_ecumenical_altar_simple D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, zin_statuary, portal_sewer_entry_d Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 6 | 6.4 Dodging | | 2.1 Stealth | | 2.0 Fire Magic | | 0.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Peck | 1 | || 1 Falchion | | 2 || 2 Cast: Magic Dart | 67 | 29 || 96 Searing Ray | 4 | 13 || 17 Use: Scroll | 3 | || 3 Armor: Robe | 2 | 1 || 3 Dodge: Dodged | 6 | 4 || 10