Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2098198712469254206 928 GoodTimeBoy the Covert (level 7, 0/46 HPs) Began as a Vampire Enchanter on Nov 27, 2024. Slain by a water moccasin (9 damage) ... on level 5 of the Dungeon. The game lasted 00:13:42 (4118 turns). GoodTimeBoy the Covert (Vampire Enchanter) Turns: 4118, Time: 00:13:42 Health: 0/46 AC: 2 Str: 7 XL: 7 Next: 85% Magic: 1/10 EV: 11 Int: 20 God: Gold: 238 SH: 0 Dex: 14 Spells: 2/10 levels left rFire . . . j - +0 dagger (pain) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.47/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons a - a +1 dagger j - a +0 dagger of pain (weapon) n - the +3 dagger "Coemp" {holy, rElec rN+ Stlth+} (You took it off a goblin on level 3 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Missiles e - a throwing net (quivered) Armour b - a +0 robe (worn) Jewellery g - a ring of willpower r - an amulet of the acrobat Wands h - a wand of warping (9) t - a wand of flame (23) Scrolls f - 4 scrolls of teleportation {unknown} i - 3 scrolls of amnesia k - a scroll of revelation {unknown} l - a scroll of noise m - a scroll of butterflies {unknown} o - a scroll of enchant weapon {unknown} p - a scroll of immolation {unknown} Potions c - 2 potions of invisibility d - a potion of curing q - a potion of berserk rage {unknown} u - 3 potions of ambrosia {unknown} Skills: * Level 7.0 Short Blades - Level 2.1 Dodging + Level 8.3 Stealth - Level 2.0 Spellcasting + Level 7.8 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 34% N/A 4% 2 b - Confusing Touch Hex 33% N/A 1% 3 c - Tukima's Dance Hex 33% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Dazzling Flash Hex/Fire 34% N/A 10% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Hailstorm Conj/Ice 2% 3d5 43% 3 Starburst Conj/Fire 1% 6d3 100% 6 Fulsome Fusillade Conj/Alch 1% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:2 * D:5 * Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The ogre shouts! The scorpion stings you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (chance to affect: 50%) The scorpion looks drowsy... A water moccasin comes into view. The helpless scorpion fails to defend itself. You stick the scorpion like a pincushion!!! You kill the scorpion! Your Short Blades skill increases to level 7! Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 50%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. You begin bloodletting. You continue bloodletting. The ogre hits you with a +0 giant club!! You stop emptying yourself of blood. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * An iguana comes into view. The iguana hisses angrily. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 50%) The ogre resists with some effort. The ogre completely misses you. You start putting on your amulet. You continue putting on your amulet of the acrobat. The water moccasin bites you. You stop putting on your amulet. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ............ #........... #.......l.. .. #........# ... #........# ######..# #.......###.......# ##..##.O...............# #......@..........∩....# #.....>S...............# ........................ .......................# ...###.................. .. ....#..#......#....# . ##..#####.<.$.####... ##....).###..# .. ##......##<.## # You could see a water moccasin, an ogre and an iguana. Vanquished Creatures A water moccasin (D:4) 3 ogres 2 scorpions (D:5) 2 bombardier beetles (D:4) A jelly (D:5) A hound (D:4) An iguana (D:4) 3 orc wizards (D:4) 3 adders 3 dart slugs 4 ribbon worms 13 orcs 5 bats 4 endoplasms 3 giant cockroaches 5 goblins 7 hobgoblins 14 jackals A quokka (D:1) 7 ball pythons 2 frilled lizards 3 kobolds 7 rats 95 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:5) 1 creature vanquished. Grand Total: 96 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GoodTimeBoy the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 547 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 659 | D:2 | Found Xudul's General Store. 912 | D:2 | Reached skill level 5 in Stealth 912 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 912 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 923 | D:2 | Reached skill level 5 in Hexes 1316 | D:3 | Noticed an ogre 1346 | D:3 | Killed an ogre 1347 | D:3 | Reached XP level 4. HP: 11/30 MP: 1/7 1360 | D:3 | Reached XP level 5. HP: 12/35 MP: 0/8 1606 | D:3 | Identified the +3 dagger "Coemp" {holy, rElec rN+ Stlth+} 2360 | D:3 | Reached skill level 6 in Stealth 2604 | D:4 | Noticed an ogre 2608 | D:4 | Killed an ogre 2609 | D:4 | Reached XP level 6. HP: 41/41 MP: 6/9 2800 | D:4 | Noticed a water moccasin 2806 | D:4 | Killed a water moccasin 2807 | D:4 | Reached skill level 5 in Short Blades 3109 | D:4 | Reached skill level 7 in Stealth 3360 | D:4 | Reached XP level 7. HP: 46/46 MP: 10/10 3516 | D:4 | Learned a level 3 spell: Confusing Touch 3520 | D:4 | Learned a level 3 spell: Tukima's Dance 3938 | D:5 | Entered Level 5 of the Dungeon 3938 | D:5 | Found Jaufruet's Lightly-Used Armoury. 4057 | D:5 | Reached skill level 8 in Stealth 4118 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms, serial_park_tiny_pond, minmay_gold_behind_fungi D:2: layout_basic, serial_shops, nicolae_shop_statue_plus D:3: layout_basic, marbit_many_paths D:4: layout_gridville, st_stairs_12, kennysheep_generic_room_15 D:5: layout_cave_pools, minmay_shop_damaged Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Short Blades | 2 3 4 5 7 | 7.0 Stealth | 5 6 7 8 | 8.3 Hexes | 5 6 7 | 7.8 Dodging | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 95 | 149 | 84 || 328 Bite | 9 | 22 | 11 || 42 Cast: Ensorcelled Hiber | 8 | 28 | 24 || 60 Confusing Touch | | | 3 || 3 Tukima's Dance | | | 1 || 1 Ability: Exsanguinate | 1 | 1 | 1 || 3 Use: Scroll | 2 | 2 | 1 || 5 Potion | | 1 | 3 || 4 Stab: Sleeping | 11 | 31 | 9 || 51 Confused | | | 2 || 2 Armour: Robe | 38 | 55 | 63 || 156 Dodge: Dodged | 41 | 77 | 54 || 172