Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3638599461921144663 35 Gord1 the Apothecary (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on June 2, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:54 (905 turns). Gord1 the Apothecary (Djinni Hedge Wizard) Turns: 905, Time: 00:03:54 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 55% Gold: 31 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + + a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec + (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of silence {unknown} f - 2 scrolls of blinking {unknown} g - 3 scrolls of fog {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Slow Hex 52% N/A 4% 1 c - Blink Tloc 26% N/A 8% 2 d - Call Imp Summ 26% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 f - Foxfire Conj/Fire 52% 2x1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is lightly wounded. The adder bites you. You closely miss the adder. The adder is lightly wounded. The adder misses you. A frilled lizard comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is lightly wounded. The frilled lizard hisses angrily. * * * LOW HITPOINT WARNING * * * You hear an angry hiss. The adder barely misses you. The adder bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. A hobgoblin comes into view. It was a potion of resistance. You feel protected. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * The adder attacks as it pursues you! The adder barely misses you. The adder bites you. You die... .. .. #.# #... . #... .. ###.#.# ####..# #......####.[$.... #.<##........ ##.@S........ #..#.......# ##.......... ##.###l..## #.# .#g# #.. ..# #... ... ##... ## You could see an adder, a hobgoblin and a frilled lizard. Vanquished Creatures 2 dart slugs (D:1) 6 ball pythons (D:1) 3 bats An endoplasm (D:1) A giant cockroach (D:1) 5 hobgoblins 2 quokkas (D:1) 2 frilled lizards (D:1) 2 kobolds 6 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gord1 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Gord1 set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 397 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 397 | D:1 | Learned a level 1 spell: Foxfire 905 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring D:2: layout_rooms, chequers_ecumenical_altar_island, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_t, minmay_fractal_squares_5, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 71 Foxfire || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 12 Dodge: Dodged || 6