Dungeon Crawl Stone Soup version 0.28-a0-447-g1f95980246 (webtiles) character file. Game seed: 13219641771333372763 10 Gorgormcgor the Magician (level 2, -1/22 HPs) Began as a Djinni Fire Elementalist on Sept 12, 2021. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:04:46 (374 turns). Gorgormcgor the Magician (Djinni Fire Elementalist) Turns: 374, Time: 00:04:48 Health: -1/22 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 6% 1 b - Scorch Fire 22% 2d6 10% 2 c - Conjure Flame Conj/Fire 11% 6-21 19% 3 d - Inner Flame Hex/Fire 11% N/A 19% 3 e - Flame Wave Conj/Fire 11% 3d4 52% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The bat is severely wounded. The bat closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The frilled lizard hisses angrily. The bat closely misses you. The endoplasm misses you. You hit the bat. You kill the bat! The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm hits you but does no damage. The foxfire hits the endoplasm. The endoplasm is heavily wounded. The foxfire hits the endoplasm. The endoplasm is severely wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * An endoplasm comes into view. The endoplasm barely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm quivers. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ..........# ####.........# ..#....J.......# #.............## #...#..........## #...#.............. #..............#... ......lJ.........##. #..)...@............ ..##..#†####†...#.## # ##..#...>.......... . #.....##.........#.##. ##...#...##............. #...###...#.....(.#..... #... #...#.....†.##.... ##..#####..##......##.... #...........#......##...r You could see 2 endoplasms and a frilled lizard. Vanquished Creatures 3 bats (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 rats (D:1) 10 creatures vanquished. Vanquished Creatures (others) 23 foxfires (D:1) 23 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorgormcgor the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 192 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 374 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms, serial_shops, shop Action || total -------------------------++------- Melee: Dagger || 9 Cast: Foxfire || 13 Armor: Robe || 4 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 373 | 373 | 0 | 130 | 151 | 1 | 373.0 | Dungeon | 373 | 373 | 0 | 130 | 151 | 1 | 373.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 373 daAuts