Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 12420250221653983563 0 GraeshgroMalekh the Skirmisher (level 1, -4/18 HPs) Began as a Formicid Abyssal Knight on Apr 29, 2021. Was a Follower of Lugonu. Slain by an ancient zyme (10 damage) ... on level 1 of the Abyss. The game lasted 00:02:25 (124 turns). GraeshgroMalekh the Skirmisher (FoAK) Turns: 124, Time: 00:02:26 Health: -4/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion, Depart the Abyss You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of invisibility {unknown} Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Why would you want to do that? Found 25 arrows. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme is nearby! You feel ill. An ancient zyme is nearby! You reach to attack! You barely miss the ancient zyme. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme hits you! Ouch! That really hurt! The ancient zyme closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel ill. The ancient zyme hits you! Ouch! That really hurt! You die... ##.# #..#. ...# #..#{#...##. ## ##.###.#. ..### ########.#.#..#.... #. #.#.#.......#. .#. #.# #..#..#. #..#...# ## . #..#.#....... .## .. #.#x##.#.#.#.##.. .. #..#@..#...#..#.#. # ..........#..#....#.#.. #....##.##.#..#.......## #..#.# ...#.....#.# #. . ## ## ### #### ######### You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | GraeshgroMalekh the Formicid Abyssal Knight began the quest | for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 110 | Abyss:1 | Noticed an ancient zyme 124 | Abyss:1 | Slain by an ancient zyme Illustrated notes Levels and vault maps discovered: Abyss:1: base: Temple, base: Temple Action || total -------------------------++------- Melee: Spear || 2 Dodge: Dodged || 1