Dungeon Crawl Stone Soup version 0.33-a0-532-g34712576ec (webtiles) character file. Game seed: 8684133781030348282 1169 GranpappyWarcrimes the Conjurer (level 8, 0/57 HPs) Began as a Formicid Conjurer on Dec 5, 2024. Was an Initiate of Vehumet. Slain by a water moccasin (2 damage) ... on level 6 of the Dungeon. The game lasted 00:43:22 (6661 turns). GranpappyWarcrimes the Conjurer (Formicid Conjurer) Turns: 6661, Time: 00:43:22 Health: 0/57 AC: 8 Str: 15 XL: 8 Next: 68% Magic: 6/14 EV: 10 Int: 17 God: Vehumet [......] Gold: 288 SH: 5 Dex: 10 Spells: 5/15 levels left rFire . . . h - staff of Dismay {+Blink rPois rF- Conj Fire} rCold + . . (no shield) rNeg . . . n - +3 ring mail {rPois} rPois + (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... m - amulet of reflection Stlth + k - ring of protection from fire HPRegen 0.29/turn (no ring) MPRegen 0.14/turn %: reflection @: confusing by touch, very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, clumsy 1, cold resistance 1 a: Dig, Shaft Self, Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 288 gold pieces. Inventory: Hand Weapons d - a +0 spectral glaive f - a +0 whip g - a +0 hand axe of freezing l - a +1 dire flail of protection q - a +0 hand axe of flaming Missiles e - 8 javelins Armour a - a +0 robe i - a +0 leather armour n - a +3 ring mail of poison resistance (worn) Magical Staves h - the staff of Dismay (weapon) {+Blink rPois rF- Conj Fire} (You acquired it on level 2 of the Dungeon) [staff of conjuration] +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery j - an amulet of faith k - a ring of protection from fire (left hand) m - an amulet of reflection (around neck) Wands p - a wand of flame (5) s - a wand of quicksilver (7) Skills: + Level 2.8 Fighting - Level 0.9(1.6) Maces & Flails * Level 2.6(3.0) Polearms - Level 2.1(2.9) Staves - Level 0.4 Throwing + Level 2.1 Armour - Level 2.1 Dodging - Level 3.5 Stealth - Level 0.7 Unarmed Combat + Level 4.2 Spellcasting * Level 4.8 Conjurations + Level 3.1 Hexes + Level 3.3 Translocations * Level 3.6 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 60% 2d6 6% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 47% 4 d - Confusing Touch Hex 14% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 56% N/A 9% 1 Soul Splinter Necr 12% N/A 30% 1 Grave Claw Necr 6% 2d7 41% 2 Sublimation of Blood Necr 3% N/A 41% 2 Vampiric Draining Necr 3% 2d6 65% 3 Fulminant Prism Conj/Alch 8% 3d7 73% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 96% 4 Curse of Agony Necr 3% N/A 100% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Altars: Ashenzari Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are clumsy. (Dex -2) Your flesh is cold resistant. (rC+) Message History Casting: Iskenderun's Mystic Blast (quite dangerous; 47% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. You feel very sick. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. The water moccasin is almost dead. You feel sick. The water moccasin barely misses you. You miss the water moccasin. The water moccasin is almost dead. You feel sick. You block the water moccasin's attack. You closely miss the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You miss the water moccasin. The water moccasin is almost dead. You feel sick. You block the water moccasin's attack. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you but does no damage. Casting: Confusing Touch (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, chance to confuse on hit: 48%, 66% to hit) You feel a surge of power! You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. You are no longer poisoned. The water moccasin bites you. You die... ###g##'###..## #........$.... #............. #.....).....S. ##'###.###### ###.###)## #....+...# #....#S..# .. ####.###@######. #..#.###.###.##.####+#### #..).........#....+.....# #............#....#.....# #............#....##....# ##..###..###.# #..##..<.# ##..##..####'###.###..##..... #..............#..'.......... #...<..........#..#..P...†### You could see a water moccasin. Vanquished Creatures A hornet (D:5) Eustachio (D:5) Edmund (D:5) A sky beast (D:6) An ogre (D:5) A scorpion (D:5) A bombardier beetle (D:5) 2 orc priests A hound (D:6) 3 orc wizards 3 iguanas 4 gnolls (D:6) 6 adders 2 ufetubi (D:6) A ribbon worm (D:2) 5 dart slugs 15 orcs 7 ball pythons 5 endoplasms 3 giant cockroaches 4 goblins 6 hobgoblins 3 jackals (D:4) A quokka (D:3) 4 bats 2 frilled lizards 5 kobolds 3 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GranpappyWarcrimes the Formicid Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 286 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 411 | D:1 | Learned a level 2 spell: Searing Ray 1381 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/6 1431 | D:2 | Reached skill level 1 in Fighting 1639 | D:2 | Found a white marble altar of Elyvilon. 1874 | D:2 | Reached XP level 4. HP: 32/32 MP: 1/7 1963 | D:2 | Identified a scroll of acquirement 1963 | D:2 | Acquired the staff of Dismay {+Blink rPois rF- Conj Fire} 2012 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2428 | D:3 | Found a faded altar of an unknown god. 3073 | D:3 | Gained mutation: You passively map a small area around you. | [potion of mutation] 3112 | D:3 | Reached skill level 1 in Translocations 3112 | D:3 | Reached skill level 1 in Evocations 3112 | D:3 | Reached XP level 5. HP: 7/37 MP: 1/9 3248 | D:3 | Lost mutation: You passively map a small area around you. | [potion of mutation] 3248 | D:3 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 3248 | D:3 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 3454 | D:3 | Reached skill level 1 in Hexes 3924 | D:4 | Reached XP level 6. HP: 21/43 MP: 1/10 4210 | D:4 | Reached skill level 1 in Staves 4761 | D:5 | Entered Level 5 of the Dungeon 4803 | D:5 | Noticed Eustachio 4829 | D:5 | Noticed an ogre 4848 | D:5 | Killed an ogre 4868 | D:5 | Killed Eustachio 4869 | D:5 | Reached skill level 1 in Polearms 4869 | D:5 | Reached skill level 1 in Armour 4869 | D:5 | Reached XP level 7. HP: 13/50 MP: 3/12 4876 | D:5 | Learned a level 3 spell: Confusing Touch 5399 | D:5 | Noticed a hornet 5412 | D:5 | Killed a hornet 5413 | D:5 | Reached XP level 8. HP: 57/57 MP: 13/13 5900 | D:5 | Noticed Edmund 5924 | D:5 | Killed Edmund 6205 | D:6 | Found a staircase to the Ecumenical Temple. 6230 | Temple | Entered the Ecumenical Temple 6293 | Temple | Became a worshipper of Vehumet 6661 | D:6 | HP: 2/57 [poisoned by a water moccasin] 6661 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_corners, minmay_misc_feat_square, kennysheep_decorative_pillar, minmay_misc_feat_x, hangedman_decor_points, minmay_misc_feat_nine_boxes, minmay_fountain_box D:2: layout_rooms, basic_altar D:3: layout_basic, basic_ecumenical_altar D:4: layout_loops_ring D:5: layout_basic, uniq_edmund, uniq_eustachio D:6: layout_gridville, minmay_temple_entry_overgrown, serial_shops, shop, nicolae_concentric_dashed_squares_wild D:7: layout_rooms, fedhas_bush_and_centaur_altar, uniq_blorkula_the_orcula Temple: nicolae_temple_hex_pool Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 2 | 2.1 Fighting | 1 2 | 2.8 Stealth | 3 | 3.5 Translocations | 1 2 3 | 3.3 Evocations | 1 2 3 | 3.6 Hexes | 1 2 3 | 3.1 Conjurations | 4 | 4.8 Spellcasting | 3 4 | 4.2 Staves | 1 2 | 2.1 Polearms | 1 2 | 2.6 Armour | 1 2 | 2.1 Maces & Flails | | 0.9 Throwing | | 0.4 Unarmed Combat | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Whip | 24 | | || 24 Staff | | 55 | 56 || 111 Unarmed | | 8 | || 8 Glaive | | 6 | 18 || 24 Cast: Magic Dart | 18 | 45 | 19 || 82 Searing Ray | 13 | 19 | 15 || 47 Confusing Touch | | | 2 || 2 Iskenderun's Myst | | | 1 || 1 Evoke: Wand | | 6 | 4 || 10 Use: Potion | | 11 | 2 || 13 Scroll | | 9 | 5 || 14 Stab: Paralysed | | 4 | 19 || 23 Armour: Robe | 13 | 29 | || 42 Ring mail | 8 | 57 | 79 || 144 Skin | | 17 | || 17 Dodge: Dodged | 17 | 72 | 66 || 155 Block: Other | | 23 | 19 || 42 Reflection | | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6685 | 6467 | 218 | 1054 | 4012 | 8 | 835.6 | Dungeon | 6619 | 6401 | 218 | 1054 | 4012 | 7 | 945.6 | Temple | 66 | 66 | 0 | 0 | 0 | 1 | 66.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1815 daAuts D:5: 1456 daAuts D:1: 1369 daAuts D:4: 872 daAuts D:2: 711 daAuts D:6: 299 daAuts D:7: 93 daAuts Temple: 66 daAuts