Dungeon Crawl Stone Soup version 0.33-a0-985-g45e6bba2ff (webtiles) character file. Game seed: 15567837235321651392 1 GranpappyWarcrimes the Vexing (level 1, -2/11 HPs) Began as a Poltergeist Enchanter on Feb 21, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (369 turns). GranpappyWarcrimes the Vexing (PoEn) Turns: 369, Time: 00:00:44 Health: -2/11 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 3/3 EV: 11 Int: 17 God: Gold: 17 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 5 poisoned darts (quivered) Armour b - a +0 cloak (haunted) Potions c - 2 potions of invisibility Skills: * Level 0.0 Fighting - Level 1.1 Short Blades * Level 0.1 Throwing + Level 2.2 Dodging - Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History d - 5 poisoned darts You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You now have 9 gold pieces. You now have 17 gold pieces (gained 8). A ball python comes into view. Found a stone staircase leading down. The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! No target in view! You see here a ball python corpse. A bat comes into view. A bat is nearby! A goblin comes into view. It is wielding a +0 club. Found 10 gold pieces. Found a stone staircase leading down. An endoplasm comes into view. The goblin shouts! The endoplasm quivers. A hobgoblin comes into view. Found a stone staircase leading down. The bat hits you. x2 You hit the goblin. The goblin is heavily wounded. The bat hits you. The goblin hits you with a +0 club. You closely miss the goblin. The goblin is heavily wounded. The bat hits you but does no damage. The goblin hits you with a +0 club. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You aren't carrying any scrolls. Okay, then. The bat barely misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 club. You die... .# #...### ...#. .# #.#...## ..... .# ...###..# #...# # .# #..## ##.# ....#.# .# #.# #.####......# ... #.........# ..# ###.....### .. ##..#..## #..##@b# >..#..g.# ...##....J# ####....g..# #.......# #.......# ##.....## #.....# .>..... You could see an endoplasm, a hobgoblin, a goblin and a bat. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GranpappyWarcrimes the Poltergeist Enchanter began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 369 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 3 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 368 | 368 | 0 | 300 | 47 | 1 | 368.0 | Dungeon | 368 | 368 | 0 | 300 | 47 | 1 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 368 daAuts